NG vs. N: Neutral Good Victorious!

The hollyphant flies towards the opposite side, hoping to shake the blades long enough to get a spell effect off...

(MEA: to 110N75E30Z)

(Oh Darn, I'm going to reget not firing the banishment off first, aren't I? But the avoral would have had such a good long-term impact for the NG side...)
 

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Round 439

The blades follow to 110N75E30Z. The hollyphant is spared for at least one more round, as he only takes 4 electricity damage and is not distracted. (Rolled 22 Fort save) He has 9 hp left.
 

The hollyphant breathes a sigh of relief and flaps over to the center of the arena, pouring celestial healing over itself.

(MEA to 60N75E30Z, Std: SLA: Heal (self))
 

Round 440

The hollyphant heals back to 33 hp.

The blades move to 60N75E30Z and inflict 4 points of electricity damage. The hollyphant has 29 hp left.

The hollyphant is distracted (rolled 16 Fort save) and can only perform a single move action next round.
 
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The hollyphant flies away again, trying to clear its head.

(MEA to 90N60E30Z)

(for compression purposes, as soon as the hollyphant can move away with a clear head, he'll try Banishment on it)
 


Round 441

The blades follow to 90N60E30Z and inflict 4 points of electricity damage. The hollyphant has 25 hp left.

The hollyphant is not distracted and has no reason to believe that banishment will have any effect on the swarm.
 



The hollyphant reels off a brief celestial prayer and moves again, watching the whirling cloud.

(SLA: Bless, MEA: to 60N60E30Z)

(If the swarm doesn't react, the hollyphant will make the trumpet sonic attack on the next round to see if it has any effect on it.)
 

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