Nice change to Divine Might coming...

Hypersmurf said:
Oooh, attack and damage? I can imagine giving up the longer action and the extra turn attempt for that.

Although having to take the Extra Turning feat would be annoying :)

-Hyp.

Just consider the Extra Turning feat as an extra two uses of the Divine Might ability under Scion's house rule.

You "glass half full" guys :p
 

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shilsen said:
Just consider the Extra Turning feat as an extra two uses of the Divine Might ability under Scion's house rule.

You "glass half full" guys :p

Yeah, but when your Cha mod is up around +10 or +12, the last thing you want to spend a feat on is more turn attempts! :D

-Hyp.
 

Hypersmurf said:
That would be a neat trick, given that the DMG errata aren't out yet... :D

-Hyp.

This month's dragon magazine officially clarifies that the removal of that clause was an error. It is now officially true again (instead of just being a house rule in 98% of games across the world).
 

Hypersmurf said:
That would be a neat trick, given that the DMG errata aren't out yet... :D

-Hyp.

Right. I thought I read it in the errata, but it was from another fairly official source, probably the Ask Richard Baker's thread.
 


Why no mention of Divine Shield? My paladin found this far more benefical.. at lvl 8 with 18 CHA, that +4 bonus to AC made him nearly impervious to most attacks at that level.

Has Divine shield been changed as well to last only 1 round?
 


James McMurray said:
This month's dragon magazine officially clarifies that the removal of that clause was an error. It is now officially true again (instead of just being a house rule in 98% of games across the world).

This being the case, it would be nice if they would post it online somewhere, say, in the SRD, perhaps.

Quaestor the Wanderer
 



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