Festivus said:My players already hate you. Personally, I love your stuff... as creepy as it is I find it very easy to incorporate into my games. You were allowed to watch R rated horror films when you were 8, weren't you? There must be some reason for your work style.
Whizbang Dustyboots said:I dunno, Nick Logue and horrific urban mystery adventures? It's not like he's got any track record with that ...![]()
Ditto. With Wolfgang putting emphasis on this being 3.5 I was considering passing this round (last round there was heavy discussion of the project attempting to not weigh heavily on the system). With Nick doing an "Eberronesque" adventure, I will probably have to go for it.Kid Charlemagne said:I wasn't sure if I was going to get in on this round of Open Design, but ya got me hook line and sinker.
Monkey King said:Yeah, that's pretty much what I hear. I wanted to see if he could stretch his range a little.
Actually, this is going to be a great time. I'm really looking forward to seeing what Nick does with the premise, and what he says in the various design essays. What can I say, the man can write.
Nlogue said:I think if you sign up for a Basic Membership you could just tune out and get your delicious adventure at the end of the process. I know some folks that are going to be doing that with this one.
I'm looking forward to rapping with people as we work, but you could just as easily just pay $25 and get a big module out of it. This one is 50,000 words so that translates to a 64 page mega module basically (twice the size of a Gamemastery mod from Paizo). Not bad for $25 really.
Spell said:but, unless i am reading your post wrong, there is no plan to make old modules accessible?![]()
any chance of reconsidering? why is it impossible, if i can ask?
Khuxan said:As I understand it, the patrons explicitly pay to have exclusive access to the finished product. Part of the appeal is that you are one of only 10, 50, 100 people in the world who own the product. In this way, despite its superficial similarities, Wolfgang Baur's patron model is the complete opposite of Greg Stolze's ransom model. I prefer the ransom model, but I don't think Stolze could have collected $5,000 in a couple of days as Baur did.
Within limits. The first project (Steam & Brass), was only available to the patrons. Later projects were available for purchase for patrons of the following project. Castle Shadowcrag was available for purchase to the first subscribers to Kobold Quarterly, IIRC.Spell said:i am confused. so, can you actually get your hands on the older open design projects if you pay for the new ones?!?! and how much is it to join?
The higher access gives you higher access to the design process. In early stages it was more explicit (a certain level let you vote on the level of the adventure, a higher level let you pick some monsters, the highest levels gave you access to current versions of the documents for critiques and suggestions).on the ghouls' project it says: "make a donation: 30$"; on the arabian project, there are three types of offers (25, 50 and 100$) but it doesn't say what more i get with more expensive donations.
It's still in the early stages of design, as far as I know. It's just listed as something the 1000th subscriber to Kobold Quarterly will get eventually right now.the How to Design book is also cool, but how much does it cost?
Yes, the design essays with each project are available to all patrons of the project. You might see them later as well (the first project's essays were published on the WotC site, for example).also, reading from the Blood of Gorgon page, it would seem that essays about horror and mystery in RPGs will be available to the basic members... is that the case?