ouch. so a 1st level PC falls into a 10' pit and takes 20+3d10 damage? average of 36.5.
I hate to think of villagers tripping and falling flat on their face. Insta-death!
ouch. so a 1st level PC falls into a 10' pit and takes 20+3d10 damage? average of 36.5.
Wouldn't that over balance them?
Why would you use other At-Wills at all, when you get +2 to hit and get to add in your normal str/dex damage?
So is it the character's increased ego that makes them fall faster as they get higher in level? This house rule doesn't really make any sense to me
In this campaign I would only take powers that move enemies around, and I'd spend every combat trying to knock them into pits and off ledges. Heck, I might carry around a portable hole just for the combat factor.Falling Rules:
Damage for fall: Distance fallenx2 + 3d10 for Heroic, +4d10 for paragon, and +5d10 for Epic.
Yes, deadly.