Gundark
Explorer
Okay this version is a lot less nasty than my first version.http://www.enworld.org/showthread.php?t=115557.
I didn't use Rogue as a non-associated class. What do you think? Also I have 3 more feats to give her....suggestions?
Night Hag Outsider8/Rog4: CR 13; Medium Outsider (Evil,Extraplanar); HD 8d8+32(Outsider) , 4d6+16(Rogue) ; hp 101; Init +5; Spd 20; AC:27 (Flatfooted:29 Touch:11); Atk +16/11/6 base melee, +12/7/2 base ranged; +20/15/10 (1d6+8, +3 Sword, short); (); +16/11/6 (1d3+5, Unarmed strike); SA: Dream Haunting (Su) , Spell-like Abilities Detect Chaos 8 At Will Detect Evil 8 At Will Detect Good 8 At Will Detect Law 8 At Will Detect Magic 8 At Will Magic Missile 8 At Will Sleep 8 At Will Ray of Enfeeblement 8 At Will Polymorph 8 At Will Etherealness 8 At Will ; SQ: Immunity: Fire (Ex), Immunity: Cold (Ex), Immunity: Charm (Ex), Immunity: Sleep Effects (Ex), Immunity: Fear (Ex), Damage Reduction (Su): 10/Cold Iron, Damage Reduction (Su): 10/Magic, Spell Resistance (Ex): 25, No Dual Nature (Ex), Darkvision (Ex): 60 ft., Subtype: Evil, Subtype: Extraplanar; AL NE; SV Fort +11, Ref +13, Will +9; STR 20, DEX 12, CON 18, INT 11, WIS 15, CHA 12.
Skills: Bluff +16, Concentration +19, Hide +15, Intimidate +18, Listen +17, Move Silently +15, Sense Motive +17, Spellcraft +15, Spot +15, Tumble +11.
Feats: Armor Proficiency: light, Combat Casting, Improved Critical: Sword, short, Improved Initiative, Simple Weapon Proficiency, Weapon Focus: Sword, short.
Possessions:
Weapons: +3 Sword, short (18,310 gp).
Armor: Chain shirt, Masterwork (350 gp).
Shields: Buckler, Masterwork (180 gp).
I didn't use Rogue as a non-associated class. What do you think? Also I have 3 more feats to give her....suggestions?
Night Hag Outsider8/Rog4: CR 13; Medium Outsider (Evil,Extraplanar); HD 8d8+32(Outsider) , 4d6+16(Rogue) ; hp 101; Init +5; Spd 20; AC:27 (Flatfooted:29 Touch:11); Atk +16/11/6 base melee, +12/7/2 base ranged; +20/15/10 (1d6+8, +3 Sword, short); (); +16/11/6 (1d3+5, Unarmed strike); SA: Dream Haunting (Su) , Spell-like Abilities Detect Chaos 8 At Will Detect Evil 8 At Will Detect Good 8 At Will Detect Law 8 At Will Detect Magic 8 At Will Magic Missile 8 At Will Sleep 8 At Will Ray of Enfeeblement 8 At Will Polymorph 8 At Will Etherealness 8 At Will ; SQ: Immunity: Fire (Ex), Immunity: Cold (Ex), Immunity: Charm (Ex), Immunity: Sleep Effects (Ex), Immunity: Fear (Ex), Damage Reduction (Su): 10/Cold Iron, Damage Reduction (Su): 10/Magic, Spell Resistance (Ex): 25, No Dual Nature (Ex), Darkvision (Ex): 60 ft., Subtype: Evil, Subtype: Extraplanar; AL NE; SV Fort +11, Ref +13, Will +9; STR 20, DEX 12, CON 18, INT 11, WIS 15, CHA 12.
Skills: Bluff +16, Concentration +19, Hide +15, Intimidate +18, Listen +17, Move Silently +15, Sense Motive +17, Spellcraft +15, Spot +15, Tumble +11.
Feats: Armor Proficiency: light, Combat Casting, Improved Critical: Sword, short, Improved Initiative, Simple Weapon Proficiency, Weapon Focus: Sword, short.
Possessions:
Weapons: +3 Sword, short (18,310 gp).
Armor: Chain shirt, Masterwork (350 gp).
Shields: Buckler, Masterwork (180 gp).