Nightfall's Scarred Lands Psionics Game Planning (was: Psionics Friendly DM Wanted!!)


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Nightfall said:
*thinks...* Well instead of 3/4 cover, it gives you an armor bonus of +4 sort of like mage armor. Howse that instead?

If it provides a shield bonus and lasts as long as mage armor, that would work great.

I ask about the shield bonus because I'd like to pick up Inertial Armor when I get another feat and I don't want to undermine myself. Be nice if they stacked like Mage Armor and Shield does.

Basicly it would be like the Wizard's Mage Armor (+4) + Shield (+7) combo, but with me it would be Force Shield (+4) + Inertial Armor (+4).

My psion combo is 3 AC points weaker than the wizard's, but I'd take it anyway if your cool with it.
 

creamsteak said:
BTW, Nightfall, did you download my character zip attachment I posted earlier? I think that's the final rendition of my character.

Yes I downloaded it creamy. However I haven't had a chance to look at it just yet. I will get to it tonight however.
 

Ashrem Bayle said:


If it provides a shield bonus and lasts as long as mage armor, that would work great.

I ask about the shield bonus because I'd like to pick up Inertial Armor when I get another feat and I don't want to undermine myself. Be nice if they stacked like Mage Armor and Shield does.

Basicly it would be like the Wizard's Mage Armor (+4) + Shield (+7) combo, but with me it would be Force Shield (+4) + Inertial Armor (+4).

My psion combo is 3 AC points weaker than the wizard's, but I'd take it anyway if your cool with it.

I think that's doable. If nothing else it's not a big bonus. But I don't know about shield bonus. How about deflection or natural armor. That work better?
 

I hope you did notice Improved Inertial Armor? It may be a feat, but since you can really build up your AC with it, it's worth having. However, I wouldn't recommend taking it more than three times over a characters development, +10 AC from Non-Armor Armor seems quite the limit, before a character goes epic.
 


creamsteak said:
I hope you did notice Improved Inertial Armor? It may be a feat, but since you can really build up your AC with it, it's worth having. However, I wouldn't recommend taking it more than three times over a characters development, +10 AC from Non-Armor Armor seems quite the limit, before a character goes epic.

Just curious who you are talking to here cream, me or Ash? Btw I'll make sure to fix that on your sheet then.

In any case Ash, it's your call.
 

Leaping into the fray...

Jondyn Barran

Male Human Psychic Warrior 5: HD 5d8+15; hp 47; Init +3 (+3 Dex); Spd 40ft (30ft when out of PP); AC 19 (+4 Armor, +2 Shield, +3 Dex), or AC 20 (as before with Dodge); Reach 5ft, Melee longsword, +7 (1d8+3/crit 19-20/x2); Ranged shortbow, +6 (1d6/crit 20/x3, range 60'); SQ: Psionic Combat Defense; SA: Psionic Combat Attack; AL NG; SV Fort +7, Ref +4, Will +4; Str 16, Dex 17, Con 16, Int 11, Wis 16, Cha 10.

Skills (total/ranks): Autohypnosis (7/4), Jump (39/8), Stabilize Self (7/4), Tumble (9/8).

Feats: Dodge, Mental Leap, Mobility, Psionic Charge, Speed of Thought, Weapon Focus (Longsword).

Languages: Common.

Racial Features:

Medium Humanoid (Human).
+1 Skill Point Per Level.
Bonus Feat.
Base Speed 30'.

Class Features:

Profecient in all Simple and Martial Weapons, as well as all Armor and Shields.
Psionic Combat Modes: Empty Mind, Mind Thrust, Thought Shield.
Psionic Powers: 8 PP/day, 7 free 0th level manifestations per day.
Powers Known: 0th - Burst, Detect Psionics, Valor, 1st - Call Weaponry, Hustle, Skate, 2nd - Animal Affinity.

Possessions (worn): chain shirt, large wooden shield, longsword, shortbow, daggers (2), arrows (20), ring of jumping, backpack, explorer's outfit.

Possessions (in backpack): flint and steel, potion of cure light wounds, sack, waterskin, whetstone, trail rations (5 days), bedroll, 36 GP, 1 SP 8 CP.

Total gear weight: 52.75 lbs.
Capacity: 76 lbs./153 lbs. /230 lbs.

Description: 6'2", 180 lbs. Age 22. Green eyes, black hair.

History: Jondyn had been a pretty typical town guard, in a pretty typical town. But that was before the Slarecian Language Virus swept his town. Sure, a wandering band of adventurers was able to cure the malady, but afterwards, Jondyn began experiencing... unusual flashes of speed and altheticism.

One day, while chasing a cutpurse through town, Jondyn lept off of some steps and flew over the criminal, fifty feet ahead of him. Jondyn took the stunned rogue into custody, but as talk of his exceptional ability spread throughout the town, he knew he had to leave, before the townsfolk did something... rash... about it. With that, he left his lifelong home, and has been on the road ever since, never returning to his old town, or sharing his abilities with any of the occassional adventuring bands he fell in with.
 
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Neat factoid...

With a roll of 10, Jondyn can make a running leap of 117'4".

With burst and skate in effect, that bumps up to 190'8".

:D
 

Jondyn's Zip File

Included in this zip file is the txt file used to post Jondyn above, the excel file I used to sketch him out, and a convenient excel file that can be used to calculate his Jump distances. :)
 

Attachments

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