Night's Plutonian Shore [Midnight] - OOC


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Starman said:
As for a rogue, their skills may be even more necessary in Midnight since all too often a straight-up battle is something to be avoided. It doesn't look like anyone else is going down that road, so rogue would be a good choice. And, yeah, it looks like the dworg territory is staked out. Again, tomorrow I'll post some ideas.

See, this is what happens when you stay up too late posting. Branding Opportunity is taking the rogue, slot, wandering_8i. If you wanted to go with a stealthy character, perhaps you could play a scout (Complete Adventurer).
 




I was reading Book of Nine Swords and a chill went down my spine as I thought of how well a Warblade would make a Pellurian Blade Dancer. I am just not sure if I would ever be able to find a DM that would allow that combination in Midnight. I think I will stick with my knife fighter for now.
 

This is what I have so far:

[sblock]
Name: Sangrin
Race: Elfling
Class: Channeler (Hermetic)
Path: Seer
Alignment: CN, HP: 14, AC: 5 (6 vs creatures smaller than medium)
Spellcasting Energy Points: 5
Speed: 30 feet
Low-Light Vision
Attacks: -1 Melee (1d4-1 w/ atharak), +4 ranged (1d3 w/sling)
Reflex: +5, Fort: +0, Will: +4
Languages: Halfling (1), High Elven (1), Jungle Mouth
Bonus Languages: Colonial, Orcish, Trader's Tongue, Erenlander

Strength: 8 (-1)
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Dexterity: 18 (+4)
Constitution: 8 (-1)
Charisma: 10

Weapons: Atharak, Sling, Stones: 20

Equipment: Backpack, Bedroll, Lorebook, still need to calculate more eq and money

Skills: Knowledge (arcana, 4 skill points): +8, Knowledge (spirits, 4 skill points): +8, Climb +6, Heal (4 points, +2 race) +7, Hide (+2 race) +6, Listen (+2 race) +3, Search (+2 race, 4 ranks) +10, Spot (+2 race) +6, Spellcraft (4 skill points) +8, Concentration (4 ranks): +3, Decipher Script (4 ranks) +8, Knowledge (military tactics, 4 ranks) +8, Knowledge (history, 4 ranks) +8

Feats: Magecraft, Art of Magic, Innate Magic, Spellcasting (Necromancy)

Spells:

Seer: Alarm 1/day (mental alarm only)

Innate Magic: Dancing Lights,Create Water, Light, Know Direction

Channeler:
Level 0 (7/day)- Detect Magic, Guidance, Read Magic
Level 1- Sleep, Ray of Enfeeblement (Spellcasting feat)
[/sblock]
 

Okay. Unkabear your character looks good. Go ahead and post him in the rogue's gallery.

Deuce Traveler, what you have so far looks good.

Branding Opportunity, Walking Dad, Tailspinner, how are you all doing?
 

Starman said:
...

Branding Opportunity, Walking Dad, Tailspinner, how are you all doing?

I have some internet problems, but the character should be finshed soon.

Name: Craig
Race: Agrarian Halfling
Class: Swashbuckler
Path: Quickened
HP: 27, AC: 19
Speed: 20 feet
Low-Light Vision
Initiatve +5
Attacks: +4 Melee (1d4+1 w/ cutlass), +4/+5 ranged (1d4+1 w/g. sling)
Fort: +5, Refl: +4, Will: +1
Languages: Colonial*, Halfling.
Bonus Languages: Danisil (1), Trader's Tongue (1)

Strength: 12 (+1) (6)
Dexterity: 17 (+3) (8)
Constitution: 14 (+2) (6)
Intelligence: 14 (+2) (6)
Wisdom: 10 (+0) (2)
Charisma: 12 (+1) (4)

Weapons: Cutlass, Great Sling, Stones: 20

Equipment: (200vp)
Backpack 2vp
Bedroll 0.1vp
Chain Shirt 100vp
Cutlass 20vp
Farmer's rope
Dagger 2vp
Great Sling 3vp
20 Bullets 0.2vp
Traveller's Clothes vp

72,7vp

Skills:
Balance: 7 (4 ranks + 3 Dex)
Bluff: 5 (4 ranks + 1 Cha)
Diplomacy: 5 (4 ranks + 1 Cha)
Escape Artist: 7 (4 ranks + 3 Dex)
Jump: 7 (4 ranks + 1 Str + 2 racial)
Knowledge (Arcane): 3 (1 ranks + 2 Int)
Knowledge (Local): 3 (1 ranks + 2 Int)
Listen: 4 (2 ranks + 0 Wis + 2 racial)
Profession (Sailor): 4 (2 ranks + 2 Int)
Spot: 4 (2 ranks + 0 Wis + 2 racial)
Swim: 5 (4 ranks + 1 Str)
Tumble: 9 (4 ranks + 3 Dex + 2 racial)

Feats: Endurance, Toughness, Innate Magic, Weapon Finesse, Dodge
 
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