Night's Plutonian Shore [Midnight] - OOC


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Starman said:
A couple of questions here...You list 0 ranks in Balance, but a total bonus of +6. Where are you getting that?
Yeah, not sure where I got that from either. I'll change it.


Starman said:
You also do not list any ranks in Speak Language, so unless I am miscounting something, you seem to have too many points in languages. You get Trader's Tongue, one language at basic competency, and one language at pidgin level for being a gnome. Then your Int bonus gives you an additional 4 points to spend on languages. If we take Norther and Halfling as your gnome bonus languages, then you have spent 9 ranks (10, but you got pidgin Erenlander for free). Also, High Elven does not have a pidgin rank.
I guess I don't understand the way the point system works. I thought that my knowledge of the Trader's Tongue automatically gave me "pidgin" rank in all of the "related" languages. Exactly how DOES the language system work? Any help would be appreciated.

BrOp
 

Branding Opportunity said:
I guess I don't understand the way the point system works. I thought that my knowledge of the Trader's Tongue automatically gave me "pidgin" rank in all of the "related" languages. Exactly how DOES the language system work? Any help would be appreciated.

Ack! You're right. I forgot that Trader's Tongue had the synergy with all those languages. I think you're okay then. Sorry about that.

Deuce Traveler said:
I'll be gone for a day or two. Travelling to Germany.

Enjoy your trip.

I am aiming to have the first post of the game up on Saturday. I think we should be ready to go by then. I will bring wandering_8i in as soon as he gets his book and makes his character. I will handle all of the dice rolls. To keep combat from slowing down too much, I think it would be best if each person posts two rounds worth of actions including any "If ____, then I will ____." Then I will post the resolutions for both rounds at once. If there were any drastic changes, then I would probably do only one round and allow everyone to make any changes to their actions if needed. How does that sound?

As for fear/taint rules, I would like to use them, but in the interest of keeping things simple I am going to forgo them. Expect things to still be dark and grim, though. :cool:
 

Kryt Skullbash : Orc Fighter

[sblock]Kryt Skullbash
Race Orc
Class Fighter
Heroic Path Beast
Level 1
Age 17
Height 7’-2”
Weight 394#
Hair Black
Eyes Brown

Str 22 (+6) (16 points, +4 race)
Dex 16 (+3) (10 points)
Con 14 (+2) (6 points)
Int 6 (-2) (0 points, -2 race)
Wis 8 (-1) (0 points)
Cha 6 (-2) (0 points, -2 race)

Fort 2 + 2 + 0 = 4
Ref 0 + 2 + 0 = 2
Will 0 - 1 + 0 = -1
* +4 on all saves against spells and spell-like effects

Init +3
Move 20'
AC 18 = 10 + 5 + 3
HP 24
Bab 1 Melee +7 Ranged +4 Grapple +7

Weapons
Claws +7 1d4+6 x2

Skills Ability + Ranks - ACP = Total
Climb (Str) 6 + 4 – 4 = 6
Intimidate (Cha+Str) 4 + 4 = 8
Jump (Str) 6 + 4 – 4 = 6
Knowledge: shadow (Int) -2 + 2 = 0
Profession: soldier (Wis) -1 + 2 = 1
16 Skill Points 4+2-2=4x4

Race Features
Weapon Familiarity: Vardatch
Favored Region: Northern Reaches
Night Fighter
Light Sensitivity
Resistance to Cold
Natural Predators
Spell Resistance

Heroic Path Abilities
Vicious Assault
Wild Sense (Scent)

Feats
Magic-Hardened
Improvised Weapon (bonus fighter)

Languages
Black Tongue, Old Dwarven Pidgin, High Elven Pidgin, Orcish

Equipment
Travelers Outfit
200 vp Breastplate 5ac 3 Dex -4 Armor Check penalty
200 vp
VP 5d4x10=200 vp

Background
Kryt Skullbash came to be known as one of the greatest warriors of the Izrador’s army. What truly caused his downfall is still a mystery to his commanders and his fellow warriors. Kryt had always excelled in battle. Through many campaigns he came to be known as a great warrior and caused the death of many insurgents. He has seen action from the Kaladrun Mountains to the forests of Erethor, his exploits nearly legendary.

One fateful day his unit was assigned crowd control in a small village in Southern Erenland when several children wandered into the group. His fellows started slaughtering the children for their impudence. For some reason Kryt chose to defend the children and began attacking his fellow warriors. He had cut down four before the remaining ones were able to subdue him and remove his vardatch. But then he saw yet another child slaughter not ten feet from him with his own weapon in another’s hands. He again began attacking his fellows. But this time he was ripping out their throats with his bare hands. He seemed to have claws that he had never been aware of before. He paused and stared at his bloodied hands in awe. That was when someone knocked him out from behind. He awoke in a caged wagon. The others in the cage starring at the odd sight of an orc among the other slaves. At first he wonders what he was doing in the cage. But then he remembered the children...

Appearance
Kryt is a tall and muscular orc with wavy black hair and wild brown eyes. His jaw is crooked from a break that didn’t heal correctly and as a he result talks with a lisp. He has numerous battle scars on his face and back from different injuries. Finally his nose is bent profusely to his left causes breathing problems. Although he still has an unusual sense of smell. When he talks he wheezes when he breaths in and lisps as he talks. It is most comical to behold, but none ever live long enough to laugh for very long about it.[/sblock]
 

Your character looks good, Tailspinner. Go ahead and post him in the RG. Oh, this is going to be a very interesting group.

To recap, we have

Taellis Raith - Erunsil (Snow Elf), Wildlander, Steelblooded (Unkabear)
Gunter Ginblossom - Gnome, Rogue, Charismatic (Branding Opportunity)
Sangrin - Elfling, Channeler (Hermetic), Dragonblooded (Deuce Traveler)
? - Halfling (Agrarian), Swashbuckler, Quickened (Walking Dad)
Kryt Skullbash - Orc, Fighter, Beast (Tailspinner)
? - Erenlander, Channeler (Spiritual), Pureblood (wandering_8i)j

Branding Opportunity and Deuce Traveler, you two can post your characters in the RG as soon as you make the adjustments I mentioned previously. Then I believe we just need Walking Dad to finish his character and we can get started.
 




Walking Dad said:
I have updated my character

A few notes...
*Again, you don't need to worry about alignment.
*Your AC should be 19 - +3 Dex, +4 armor, +1 size, +1 Dodge.
*It seems you spent too many skill points. You should have (4 base + 2 Int) x 4 + 4 background for a total of 28, but I count 36.
*I'm not going to allow you to start with the healing potion.

Walking Dad said:
What are typical names of Agrarian Halflings?

I wouldn't worry too much about getting a "typical" name. Two examples in the core book are Keela and Utham. Something short and simple to pronounce is going to be good.
 

wandering_8i said:
If amazon and ups are to believed I should have my hands on the book tommorow night. :)

Excellent! I still plan to get the first post of the game up on Saturday, but I will get you introduced as soon as we get your character made. I have some ideas for that.
 

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