Night's Plutonian Shore [Midnight] - OOC

Starman said:
A few notes...

*It seems you spent too many skill points. You should have (4 base + 2 Int) x 4 + 4 background for a total of 28, but I count 36.

I think that I missed the 4 skill points...I put points from my pool into the knowledge and craft skills. I will amend.
 

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Starman said:
A few notes...
*Again, you don't need to worry about alignment.
*Your AC should be 19 - +3 Dex, +4 armor, +1 size, +1 Dodge.
*It seems you spent too many skill points. You should have (4 base + 2 Int) x 4 + 4 background for a total of 28, but I count 36.
*I'm not going to allow you to start with the healing potion.



I wouldn't worry too much about getting a "typical" name. Two examples in the core book are Keela and Utham. Something short and simple to pronounce is going to be good.

Oh, I thought Swashbuckler to get 4+ skill points. And +2 from your Houserule.
I will delete alignment
Yeah, with your new dodge rule it makes sense to include it in the AC.
 

Walking Dad said:
Oh, I thought Swashbuckler to get 4+ skill points. And +2 from your Houserule.

I should have checked my book because I would have sworn that swashbucklers only got 2 skill points/level. You should be good then.
 
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Starman said:
I should have checked my book because I would have sworn that swashbucklers only got 2 skill points/level. You should be good then.

Can I take this alternate Class Feature from Complete Mage? It is in-theme with the halflings innate magic:

[sblock]ARCANE STUNT
Every swashbuckler relies on her agility and quick wit to get her out of scrapes. Some take this a step farther, learning magical tricks that boost their mobility or defense.
Class: Swashbuckler (see Complete Warrior).
Level: 1st.
Special Requirement: Knowledge (arcana) 1 rank.
Replaces: You lose the grace class feature and all later improvements to that ability.
Benefit: Choose one of the following spells:
blur, expeditious retreat, feather fall, jump, or spider climb.
You can use that spell-like ability as a swift action (or, in the case of feather fall, as an immediate action); the duration of the spell is reduced to 1 round. Your caster level is equal to your swashbuckler level.
At 11th level, you can choose a second spell-like ability from the list above, and the benefit gained from both of these spell-like abilities lasts for 2 rounds.
At 20th level, you can choose a third spell-like ability, and the benefit of each one lasts for 3 rounds.
You can use this ability a number of times per day equal to 1 + your Int modifier (minimum 1/day). Regardless of the number of arcane stunts you possess, the same total daily limit applies to their use—that is, each day, an 11th-level swashbuckler with an Intelligence of 14 could use one of his spell-like abilities three times or one ability twice and the other once.[/sblock]
 

Walking Dad said:
Can I take this alternate Class Feature from Complete Mage? It is in-theme with the halflings innate magic:

I'm not comfortable using material from books that I do not have even if you did type it up here. So, the answer is "no." Sorry.
 

Starman said:
I'm not comfortable using material from books that I do not have even if you did type it up here. So, the answer is "no." Sorry.
No problem. Is the rest fine for the RG? I'm still working on the background (will include gnomes and piraty ;) )
 




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