No 4th ed D&D computer game...why? :(


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While Bioware is now owned by EA, Obsidian Entertainment is not. Their credits include Neverwinter Nights 2 and Knights of the Old Republic 2. Their staff also has a lot of the folks who worked on the Baldur's Gate trilogy.

Just sayin', is all.
 

Well, BioWare does have a "secret project MMO" that's allegedly been in the works for less than a year. If it is them, then that could be a 4E MMO, which would be quite a thing.

Personally I'd prefer an SP or SP/MP game, and I think either BioWare or Obsidian could do a fine job of that. If Obsidian did it, they might even manage to make something of a real name for themselves with it.
 


Fallen Seraph said:
The glory days of isometric, turn-based RPGs is dead, is another pretty valid reason.
I don't know, as D&D Tactics was released for the PSP. While it wasn't supposed to be a great game, I think there is still a market for tactical strategy games like this.

I really loved Temple of Elemental Evil on the PC, despite its many bugs, but this game might be a bit too hard core for the typical gamer.
 
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Scott_Rouse said:
Bioware is out as a potential developer (as was cleared up in an earlier 4e MMO rumor thread). They are part of EA and Atari has the rights to D&D.
That's too bad, as Bioware is a great developer with experience in RPGs.

I'm sad that Black Isle is gone.
 


Canadian videogame developer BioWare Corp. has announced the opening of a new studio, BioWare Austin, based in Austin, Texas. It is the second of BioWare's studios and the first to be located outside of Canada.

BioWare Austin has already begun work on a Massively Multiplayer Online roleplaying game (MMORPG) title; the new game will mark BioWare's debut in the Massively Multiplayer Online space. BioWare has recruited some of the top talent in MMO and RPG development, both to manage the development efforts at BioWare Austin and to collaborate with the experienced team at BioWare Edmonton, to develop a game that combines the best of BioWare's great past games with a compelling persistent online experience. Joining the Austin team as lead designer is James Ohlen, BioWare's Creative Director, whose previous credits include lead or co-lead design roles on Star Wars®: Knights of the Old Republic™, Neverwinter Nights™, Baldur's Gate™ and Baldur's Gate II™. Also leading the BWA team are MMO veterans Richard Vogel and Gordon Walton. Richard Vogel brings 15 years of experience to BioWare Austin, previously serving as VP of Product Development for Sony Online Entertainment's Austin studio, as well as launching Ultima Online™ as a senior producer at Origin. Gordon Walton recently served as VP, studio manager and executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts.

"BioWare is committed to a seamless collaboration between our two studios to ensure the same high standards of quality and creativity our dedicated teams have always delivered," said Ray Muzyka, co-founder and Joint CEO of BioWare. "With our extensive heritage in the roleplaying genre, BioWare Austin is extremely well positioned to innovate in the massively multiplayer online space for BioWare's valued community of fans."

The new BioWare Austin comes soon after the formation of BioWare/Pandemic Studios, a partnership facilitated by private equity firm Elevation Partners. The new entity combines top videogame developers BioWare Corp., an industry leader in the role-playing game genre, and Pandemic Studios, an award-winning developer of best-selling action titles.

Both BioWare Austin and BioWare Edmonton currently have job openings for programmers, designers, artists, animators, world builders and writers, with new jobs being posted regularly. Applicants may view job postings and submit materials through jobs.bioware.com. BioWare Austin will also be recruiting, along with BioWare Edmonton and sister studios Pandemic Studios LA and Pandemic Australia, at the Game Developers Conference at the San Jose Convention Centre in San Jose, California, March 20-24, 2006.

For More Information, Contact:

Chris Norris, Access Communications
Email: cnorris@accesspr.com; Ph: 415.844.6285
 


Pools of Radiance 2 sucked.

Temple of Elemental Evil was awesome as a pure implementation of the rules. Good god, the combat was fun and HARD. But as a game, it had some problems. The graphics were pretty bad, the menus were pretty annoying, the bugs were pretty frequent.

Neverwinter Nights was okay. NWN 2 was okay. It just isn't party-based D&D. It's take a single character and level that character up. Sir Action McPause-A-Lot. It was certainly no Baldur's Gate (and definitely no Baldur's Gate 2) in terms of teh awesome.

Please, whoever is doing this: I have just one request. Implement the rules. No toolset. No multiplayer. Seriously. I've had enough of community.
 

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