No Alignments

yennico

First Post
Has somebody considered running a campaign with dropping the entire alignment based things?

IIRC Al Qadim for AD&D was a setting without any alignment.

Without alignments:
- no alignment restrictions to classes exist: The paladin class need to be reworked.
- Several spells either do not exist or need to be reworked: Detect alignment, dispel alignment, undetectable alignment, unholy blight, holy smite, holy word, protection from alignment, (un)Holy Aura, holy sword
- Domain: Evil, Good, Law, Chaos do not exist.

Have I missed some points?
 

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yennico said:
Has somebody considered running a campaign with dropping the entire alignment based things?

IIRC Al Qadim for AD&D was a setting without any alignment.

Without alignments:
- no alignment restrictions to classes exist: The paladin class need to be reworked.

Simple The Paladin must live by an explicit Code (see Modern D20 Allegieances system - works perfectly for Paladins. ie Tristram the Paladin dedicated his life to Honour, Justice and Love

- Several spells either do not exist or need to be reworked: Detect alignment, dispel alignment, undetectable alignment, unholy blight, holy smite, holy word, protection from alignment, (un)Holy Aura, holy sword.
Read the detect evil spell description in the SRD it is quite explicit of what it detects viz:
Evil creature,
Undead,
Evil outsider
Cleric of an evil deity
Evil magic item or spell

an Evil Spell is one with the Evil descriptor ergo Evil refers to a Type Descriptor and NOT to alignment

- Domain: Evil, Good, Law, Chaos do not exist.

As above these refer to Descriptors not to alignments

practically it means that the spells work on a much more limited set of creatures but thats okay because the ebenfits of removing alignment are imense
 

My current campaign is mostly standard D&D, without alignments. Rather than tinker with the paladin, though, I'm using the Champion class from Aracana Unearthed/Evolved -- specifically the Champion of Life. Similar class, similar powers, but no alignment to worry about.

I'm using another Monte Cook book, Beyond Countless Doorways, so I have no aligned planes. Hell is only a bad place because it is filled with unpleasant people. I went one step further than him, though, and I've dropped all the standard outsiders.

My heaven and hell for the game are based very loosely on Norse mythology. Hell is filled with drow and evil giants (amongst others) -- they are my version of devils. The "demons" I am using are pseudonatural creatures (found in several WotC splatbooks). They are creepy and disgusting, but not "evil".

With those changes, I have pretty much eliminated most alignment-based issues. The only thing I haven't dealt with, as it hasn't come up, is the protection and magic circle spells. If it does, I'll probably change it to "protection from summoned creatures".
 

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