Sylrae
First Post
I Gotta ask, why do you want to get rid of AoOs? Is it to speed up gameplay?
I took this in the opposite direction.
Every creature has 1 attack of opportunity they can make per round. If a character is open to attacks of opportunity they are unable to make attacks of opportunity. This is a free standard action (hostile) which can be taken against any creature that is unable to defend themselves.
Any time a character is flat footed, or unconscious, or would lose their dexterity bonus to AC, or is partaking in any of a number of specific actions, Creatures can make attacks of opportunity against them. Attacks of Opportunity can be made with ranged weapons. If someone is doing something which provokes an attack of opportunity, and an attack of opportunity is going to be taken, the attack of opportunity goes before the other action. (Like Casting Instants in Magic: The Gathering).
Making an attack of opportunity Provokes an attack of opportunity.
So, sparing the major details, Player A Falls Prone. Monster A Makes an AoO against Player A. Player B Makes a Ranged AoO Against Monster A. Monster B Attacks Player B.
Monster B Goes first in the AoO chain. > Misses.
Player B Hits Monster A> Does enough damage,
Monster A Loses his AoO due to the damage.
Player A is uninjured.
It doesn't save time, but the players in my group have liked the AoO Chain.
I took this in the opposite direction.
Every creature has 1 attack of opportunity they can make per round. If a character is open to attacks of opportunity they are unable to make attacks of opportunity. This is a free standard action (hostile) which can be taken against any creature that is unable to defend themselves.
Any time a character is flat footed, or unconscious, or would lose their dexterity bonus to AC, or is partaking in any of a number of specific actions, Creatures can make attacks of opportunity against them. Attacks of Opportunity can be made with ranged weapons. If someone is doing something which provokes an attack of opportunity, and an attack of opportunity is going to be taken, the attack of opportunity goes before the other action. (Like Casting Instants in Magic: The Gathering).
Making an attack of opportunity Provokes an attack of opportunity.
So, sparing the major details, Player A Falls Prone. Monster A Makes an AoO against Player A. Player B Makes a Ranged AoO Against Monster A. Monster B Attacks Player B.
Monster B Goes first in the AoO chain. > Misses.
Player B Hits Monster A> Does enough damage,
Monster A Loses his AoO due to the damage.
Player A is uninjured.
It doesn't save time, but the players in my group have liked the AoO Chain.