Some ideas:
Murder Mystery - these tend to be very roleplaying/skills heavy. Normally, the only point combat occurs is when the PCs attempt to arrest the villain.
Exploration - Go off exploring through a jungle. Use a lot of natural hazards. If the primary dangers are things like animals (snakes, especially large ones, are a good choice), combat isn't a foregone conclusion, and players can use various skills and abilities to avoid it.
Make non-combat an artificial reality - In the show Buffy: the Vampire Slayer, one of the characters got a microchip implanted which prevented him from causing violence (it caused intense, paralyzing pain whenever he tried). Perhaps a city has a similar artifact or device. Anybody entering the city has to wear a (very visible and non-removable) magical bracelet that keeps them from committing violence. So characters are actually forced to be non-violent.
Actually, you could combine this with the Murder Mystery and have kind-of an Asimov's 3 Laws story. One that is especially dangerous because the murderer can apparently commit violence and the players can't defend themselves. This might be pretty cool, but you'd have to set it up in such a way that it makes logical sense.
Murder Mystery - these tend to be very roleplaying/skills heavy. Normally, the only point combat occurs is when the PCs attempt to arrest the villain.
Exploration - Go off exploring through a jungle. Use a lot of natural hazards. If the primary dangers are things like animals (snakes, especially large ones, are a good choice), combat isn't a foregone conclusion, and players can use various skills and abilities to avoid it.
Make non-combat an artificial reality - In the show Buffy: the Vampire Slayer, one of the characters got a microchip implanted which prevented him from causing violence (it caused intense, paralyzing pain whenever he tried). Perhaps a city has a similar artifact or device. Anybody entering the city has to wear a (very visible and non-removable) magical bracelet that keeps them from committing violence. So characters are actually forced to be non-violent.
Actually, you could combine this with the Murder Mystery and have kind-of an Asimov's 3 Laws story. One that is especially dangerous because the murderer can apparently commit violence and the players can't defend themselves. This might be pretty cool, but you'd have to set it up in such a way that it makes logical sense.
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