Malhost Zormaeril
First Post
Li Shenron said:The problem is that 3e designers made Druids ALL those things at the same time: shapeshifter, healer, fey-touched, animal lord, elemental spellcaster...
There is so much potential within the Druid array of sub-concepts that it well deserves to be a whole class with lots of paths and options, not so many fewer than clerics or wizards!
If it's too hard job, then leave it for a later PHB...
I argue that there is so much potential, that Druids should be split into several classes: One for skin-changers (like Beorn from The Hobbit, Defender role); one for weather-witches (Controller, with Entangle, Control Weather, Call Lightning, and the great out-of-doors battlefield control powers); one for Animal/Elemental summoning (A mix between Striker and Defender), and one for Wise Advisor and Alchemy/Herbalism buffing (Leader, like Panoramix from Astérix, who is too cool a concept not to use).
Of course, in my opinion there should be a number of "Generic Priest Archetype" classes which should kill both the Cleric and the Druid and divvy up their stuff among themselves, but that's a discussion for another thread, isn't it?