Micah Sweet
Level Up & OSR Enthusiast
Not very interesting though.For me, a "Sea Elf" is a normal Elf who chose some kind of Water Breathing spell. Done.
Not very interesting though.For me, a "Sea Elf" is a normal Elf who chose some kind of Water Breathing spell. Done.
Oh, PCs absolutely have plot armor, and more of it as the editions roll on.They’re PCs. Neither of them have plot armor.
The current social zeitgeist just objects to this on grounds that have nothing to be with verisimilitude or design.
Yup. Level Up managed it, after all.i think they could find stuff to work with, even if they're 'the baseline' humans also represent great versatility, the extra feat is well appreciated, but you can also give them things like extra proficiencies skill or otherwise, expertise, fighting styles, languages, there's potential there.
Give everyone cultures. Or play a version of 5e that already has them.No more elven cultures until other races/species/ whatever have cultures.
An astral elf is no more flavorful than an astral halfling/dwarf/dragon born/ or orc would be.
Like the proposal is..let's make 5 races into monocultures with no distinct mechanics and then separately split out 6...6!! different elves who are mechanically, biologically and culturally "distinct"
Get outta here.
Yeah. But I would rather make the Triton and Merfolk "interesting".Not very interesting though.
It's certainly not an issue for me and everyone I've ever gamed with in 35 years of play.Most people in reality dont care or even consider it in my experience. Its an online thing with a vocal minority. I think the poll here a few months ago was overwhelming (90%+) as it not being an issue.
They already make everything in the game a caster, why pretend that we need to have non-spell spells? Make it all spells and be done with it. Particuarly racial abilities. Racial abilities should ALWAYS be spells to recreate magical effects. Full stop.
But what does that actually mean?All of the previously explained"plot armor" supporting dwarves society and civilization with an impenetrable curtain of "nothing to see here" are a big problem for any dwarf concept that's not basically just some flavor of the usual masculine beard beer mining blacksmithing cave dwelling Tolkien dwarf. What little fabric that there is to work with is devoted to propping up gimli and such while the plot armor deflects attention away from developing anything else in service of the usual monolithic tropes.
Is the problem that the archetypes aren’t new? Some archetypes are classics for a reason. You may as well rail against all characters for emulating “the hero’s journey”. That doesn’t mean that all PC are the same.I think it was earlier in this thread but it could have been another recent thread where someone mentioned how you can invent a new language but if nobody else understands it you've not invented anything. Your two earlier characters don't bring up anything different so inherit mining beards beer and cave cities from Tolkien. Look at the "original" stuff they bring to the table.. boy leaves for war and returns to swear vengeance when his love is killed in his absence is a trope I have no doubt was ancient when the Greeks and Romans were flogging it. Hard/cold hearted clergy who don't want to act?... These be the beer drinking bearded cave dwelling clergy of miners and blacksmiths?.... Princess favored by gods/spirits goes against their parents to travel and learn is a trope that goes back as long as arranged marriages have been a thing.... Morgan Le Fey was taller lacked a beard and probably drank less bear with miners who moonlight as blacksmiths.
That criticism could literally be levelled against every single race in the PHB with only minor changes.In order for dwarven society/civilization to work it needs to be shaped by events outside their mountains that would make the surface fairly unlivable for anyone or the dwarves need to have a technological step up on par with being a step or two up the the kardashev scale∆.
The stories resonate with the themes that have been identified as dwarf culture. If dwarf culture is identified as highly religious and clannish, a dwarf that has turned his back on both can be developed in an interesting manner.You could play PCs with those two generic trope "original" backstories as almost literally any species but in doing so after choosing dwarf as the race you leave the table to fill in beards beer blacksmithing miners everywhere that it might go somewhere
Overall, these various applications of transformative elven magic, help highlight the theme for the whole species being magic.