I've seen a houserule mentioned before that I sorta like the idea of, but I had a question about it.
To repeat the house rule: PCs cannot take an extended rest until they have reached two milestones.
This helps cut into the "Fifteen minute adventuring day", but more importantly, it pushes players to be careful about their healing surges, and puts things on edge when they have so few left after the 3rd encounter. Healing Surges, after all, are 4e's "Resource" that needs to be managed, outside of Daily powers - so it forces some management on that front.
However, my question
What happens when the PCs only have 1-2 fights in one day? For instance, they are on a journey and get ambushed. Or for whatever purpose, they simply don't have 4 encounters in one day.
I find it hard to rationalize that they wouldn't be able to "rest", simply because they didn't have the allotment of fights. And, this would likely be caused by the DM for plot purposes - that because the DM isn't throwing enough monsters at them, the PCs dont' get their surges/dailies back. When they do reach the 2 milestones, it may be unrealistic for the story for the Pcs to rest at that point. (They are ambushed on a journey, then reach their destination, get into 3 fights, and should press on, but need that rest). In this situation, it just spaces the 5 minutes of the 15 minute work day over several days.
To repeat the house rule: PCs cannot take an extended rest until they have reached two milestones.
This helps cut into the "Fifteen minute adventuring day", but more importantly, it pushes players to be careful about their healing surges, and puts things on edge when they have so few left after the 3rd encounter. Healing Surges, after all, are 4e's "Resource" that needs to be managed, outside of Daily powers - so it forces some management on that front.
However, my question
What happens when the PCs only have 1-2 fights in one day? For instance, they are on a journey and get ambushed. Or for whatever purpose, they simply don't have 4 encounters in one day.
I find it hard to rationalize that they wouldn't be able to "rest", simply because they didn't have the allotment of fights. And, this would likely be caused by the DM for plot purposes - that because the DM isn't throwing enough monsters at them, the PCs dont' get their surges/dailies back. When they do reach the 2 milestones, it may be unrealistic for the story for the Pcs to rest at that point. (They are ambushed on a journey, then reach their destination, get into 3 fights, and should press on, but need that rest). In this situation, it just spaces the 5 minutes of the 15 minute work day over several days.