Crothian
First Post
taliesin15 said:for populating dungeons, wilderness areas, and, when applicable, urban areas.
I've found that dispite not having this info I am still able to actually do this. I must be Superman!!

taliesin15 said:for populating dungeons, wilderness areas, and, when applicable, urban areas.
taliesin15 said:thankfully, there are new players out there who aren't already jaded--its just something that creeps in an destroys the wonder of the game--as to Craft: Dungeoneering, isn't that just the silliest idea ever for a skill to learn? Unless one is running some sort of jokey comic book style game, maybe akin to Order of the Stick
What game? My game? Your game? Psion's game? How is the lack of frequency skewing a game? So what if Crothian has more giants than what you think should be there? I'm sorry, but I'm just really not seeing the problem here. I never used tyhe frequency values, and thinking about it now, I wonder how many beginning DMs may have skipped an encounter they thought would be cool because they weren't able to get the right percentage and hadn't yet grokked the idea that they could put whatever monsters wherever they wanted?taliesin15 said:however, I still have a concern over whether no sense of how common a creature is might skew the game
taliesin15 said:oh yeah, it's Knowledge: Dungeoneering...whatever, seems silly to me
and, like I intimated in my original post, DMs of course can design as they want, however, I still have a concern over whether no sense of how common a creature is might skew the game
Crothian said:Why? Shouldn't someone who goes in dungeons and studies them learn something and be able to gain info others don't?
Kurashu said:It just gives freedom to the DM to make creatures as rare and common as he wants. If I really wanted to, I could make a tribe of Tarrasques. As a DM, I assert myself over the books.