No Frequency for Monsters?! (just noticed!)

Gentlegamer said:
Frequency of appearance for monsters is a useful tool. It was present in AD&D, but for some reason removed in d20 Fantasy.

Obviously the designers disagree since they no longer use it.
 

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I used the frequency rarely in 2nd ed. and never in 1st. And even when I used them in 2nd ed. I only used them for wandering monsters in the wilderness.

Frankly, I find the 3.X EL system for planning out critters for the wilderness much more useful. People know better than to go wandering in Bloodied Maw Woods (EL 15) and are more than willing to let PCs know how dangerous it is (and will lie it up as much as they feel they can get away with... %Liar is more useful in town...).

The Auld Grump, me granda went out in Bloodied Maw Woods... all we ver found was his left foot. We still have it in a jar somewhere.... otherwise it tries hopping away.
 

taliesin15 said:
for populating dungeons, wilderness areas, and, when applicable, urban areas.


as it should be! But how many times are you going use an Invisible Stalker?


thankfully, there are new players out there who aren't already jaded--its just something that creeps in an destroys the wonder of the game--as to Craft: Dungeoneering, isn't that just the silliest idea ever for a skill to learn? Unless one is running some sort of jokey comic book style game, maybe akin to Order of the Stick
Craft: Dungeoneering? I suppose that evil masterminds might get some use out of that, but aren't adventurers usually more likely to take ranks in Loot: Dungeon?
 

taliesin15 said:
oh yeah, it's Knowledge: Dungeoneering...whatever, seems silly to me
How is knowing that there is a substance called "green slime" that is known to those who live or work underground which has the potential to eat away your very flesh...something silly? That's a totally reasonable thing to know, and something that you could remember on a successful Knowledge (Dungeoneering) check if you were to encounter a patch of green goo in a dungeon somewhere. You learned about it from your uncle Olaf the miner, who used to do "slime duty" going around with a few torches to burn it out when it was discovered. Now that knowledge is saving your life. Good thing you put ranks into the very silly skill of knowing how not to die in horrible ways.
 

Crothian said:
Seriously, if all you want to do is change what the skill is called more power to you. A rose by any other name and all that. I don't consider what the skill is called a problem; names of things like this that are so easy to change when I need to are just too easy a fix to worry about.

Well, if you want to get into what I think should be done. I'd just as soon get rid of it. Spleunking falls under survival. Oozes under nature. Caverns under geography. Aberations under Arcana. There's no real reason it should exist at all except to sound cool.

Crothian said:
Obviously the designers disagree since they no longer use it.

After the list of all the other mistakes I think the designers made, one more isn't that surprising.

I mean really. They were already planning on doing a new edition a set number of years after 3.0, so I doubt they were trying on making that good of a game. Then it turns out that for some reason they had to do a .5 release a short time later. Even that version has it's issues and makes changes for reasons nobody can explain. It seems that the designers were going towards more of a minatures combat game rather than an RPG, and didn't allow for too much variation in play style. Somehow, I don't see an excuse that the designers did something that it was a good thing to be done as very strong.
 
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painandgreed said:
After the list of all the other mistakes I think the designers made, one more isn't that surprising.

Can't be that big a mistake, this is the first time I've seen someone even notice and comment it was gone here. And the people here complain about everything!!!
 

Crothian said:
Can't be that big a mistake, this is the first time I've seen someone even notice and comment it was gone here. And the people here complain about everything!!!

I agree with you that it is a small mistake.
 

One man's "mistake" is another's improvement. (It was probably intentional)

Rarity should be campaign specific. I play Planescape. ;)
 
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