My mind is often boggled by what I read on these forums. So many people constrict themselves to what a book says in a game that exists in the imagination. I find that simply odd.
Often a system will suffer from many design problems due to bloat and a lot of that bloat can be attributed to fluff. Sure, there are system mechanics attached to it, but at the end of the day, there are only so many ways in which you can do roll dice.
So, I've often wondered about a no-frills system. A lego-like design where you can add whatever fluff you like to a set of system mechanics that is built to be simple, effective, and solid. No classes, no races, you just build the character you want, the way you want it, with the system pieces you have at your disposal.
In a way there have already been systems like this in place but I've never managed to find one that did it well. GURPS comes close but even it suffers from an immense amount of unnecessary bloat. Whether labelled a magical bolt of lightning or an arrow or a gun, the mechanics behind each would be mostly the same (perhaps with just a few different modifiers to give the right feel to each, like 'energy' damage vs. 'physical').
Anyway, I thought I'd see what people thought of such an idea and also see whether it's been done already; I don't really make much effort to look at every system out there so may have missed something brilliant.
Often a system will suffer from many design problems due to bloat and a lot of that bloat can be attributed to fluff. Sure, there are system mechanics attached to it, but at the end of the day, there are only so many ways in which you can do roll dice.
So, I've often wondered about a no-frills system. A lego-like design where you can add whatever fluff you like to a set of system mechanics that is built to be simple, effective, and solid. No classes, no races, you just build the character you want, the way you want it, with the system pieces you have at your disposal.
In a way there have already been systems like this in place but I've never managed to find one that did it well. GURPS comes close but even it suffers from an immense amount of unnecessary bloat. Whether labelled a magical bolt of lightning or an arrow or a gun, the mechanics behind each would be mostly the same (perhaps with just a few different modifiers to give the right feel to each, like 'energy' damage vs. 'physical').
Anyway, I thought I'd see what people thought of such an idea and also see whether it's been done already; I don't really make much effort to look at every system out there so may have missed something brilliant.