Let's see.... New numbers inserted:
Variant I: Multiply base weapon damage by the number of attacks the character would have under the standard system (BAB +11 = base weapon damage x 3 etc).
Variant II: Add BAB bonus to damage (BAB +11 = add +11 to damage)
Variant III: Add BAB and iterative bonus to damage (BAB +11 = add +11, +6, and +1 to damage)
Examples:
11th level fighter, 18 Str, +1 greatsword: vs. AC 24 (that is, 65 % chance of hit)
Standard: Melee +1 greatsword +16/+11/+6 (2d6+7) – average damage on one hit: 9,1, average damage on two hits: 14,7, average damage if all three hit: 16,8
Variant I: Melee +1 greatsword +16 (6d6+7) – average damage: 18,2
Variant II: Melee +1 greatsword +16 (2d6+18) – average damage: 16,25
Variant III: Melee +1 greatsword +16 (2d6+25) – average damage: 20,8
20th level fighter, 20 Str, Greater Weapon Focus, Greater Weapon Specialization, +5 greatsword vs. AC 33 (95 % chance of hit) :
Standard: Melee +5 greatsword +32/+27/+22/+17 (2d6+16) – average damage on one hit: 21.85, average damage on two hits: 37,95, average damage on three hits: 48,3, average damage if all four hit: 52,9
Variant I: Melee +5 greatsword +32 (8d6+16) – average damage: 41,8
Variant II: Melee +5 greatsword +32 (2d6+36) – average damage: 40,85
Variant III: Melee +5 greatsword +32 (2d6+66) – average damage: 69,35