EvilGM said:How would you handle the loss of combat options based on attacks, such as disarm, sunder, and trip? You're removing the ability to perform multiple of these in a round, or even one of them coupled with a regular attack.
I think that disarm, sunder and trip are completly crap ways to fight, they aren't D&D the way I want to play. The rules make it way too easy to do this. Same with grapple. It should be better to hit someone with a weapon than to trip them up.
Cheese. and people who use them are cheesy.