Agent Oracle
First Post
Why not duskblade?
It's a Fighter with Int-based spellcasting (I think) and it's a 20 level class.
It's a Fighter with Int-based spellcasting (I think) and it's a 20 level class.
But what does a Fighter need Bluff or Tumble for? He can't tumble in his HEavy Armor (High Int, not High Dex!), and he has no Sneak Attack, so he doesn't care much about the enemies Dex Bonus.Nyeshet said:Not really, since most non-Str skills are cross-class for fighters.
So an Int 18 Fighter has 6 skill points per level. He can place 4 of them into Bluff and Tumble - gaining 1 rank in each per level, but he can't even max the ranks in them as, being cross-class, he is also limited in how many ranks he can put in those skills. At 20th level the best he can hope for is 11 ranks in each - at the cost of 22 skill points in each! A rogue, ranger, scout, swashbuckler, etc could have 23 ranks in each for about the same cost (or 22 ranks in each for the exact cost) - and their additional skill points means they could do the same to two more skills (or more) as well.
So the smart Fighter is not a practicle build in d20 D&D - not without multiclassing or choosing a non-Fighter class, anyway. The way the skill system is set up makes it impracticle.
Guerrilla Scout and Guerrilla Warrior feats. Give a couple of boni, and Spot/Listen and Hide/Move Silently always cost 1 skill point/rank.Nyeshet said:Not really, since most non-Str skills are cross-class for fighters.
So an Int 18 Fighter has 6 skill points per level. He can place 4 of them into Bluff and Tumble - gaining 1 rank in each per level, but he can't even max the ranks in them as, being cross-class, he is also limited in how many ranks he can put in those skills. At 20th level the best he can hope for is 11 ranks in each - at the cost of 22 skill points in each! A rogue, ranger, scout, swashbuckler, etc could have 23 ranks in each for about the same cost (or 22 ranks in each for the exact cost) - and their additional skill points means they could do the same to two more skills (or more) as well.
So the smart Fighter is not a practicle build in d20 D&D - not without multiclassing or choosing a non-Fighter class, anyway. The way the skill system is set up makes it impracticle.
Oooh, actually, this is a good combo as well. The high Int will only help this character class, in fact.Agent Oracle said:Why not duskblade?
It's a Fighter with Int-based spellcasting (I think) and it's a 20 level class.
Well, others have addressed the points I was going to, so I won't do that.Nyeshet said:Not really, since most non-Str skills are cross-class for fighters.
So an Int 18 Fighter has 6 skill points per level. He can place 4 of them into Bluff and Tumble - gaining 1 rank in each per level, but he can't even max the ranks in them as, being cross-class, he is also limited in how many ranks he can put in those skills. At 20th level the best he can hope for is 11 ranks in each - at the cost of 22 skill points in each! A rogue, ranger, scout, swashbuckler, etc could have 23 ranks in each for about the same cost (or 22 ranks in each for the exact cost) - and their additional skill points means they could do the same to two more skills (or more) as well.
So the smart Fighter is not a practicle build in d20 D&D - not without multiclassing or choosing a non-Fighter class, anyway. The way the skill system is set up makes it impracticle.
eyebeams said:Not in 2nd because you could blows those slots on weapon profs.
But once your speed is hampered by armor, you can no longer Tumble. (Otherwise I'd absolutely agree - a low chance to succeed is always better than no chance at all.)Ridley's Cohort said:A Tumble modifier does not even have to be positive to have some value.
If I want to move 10 feet through a threatened area, a net Tumble skill of -2 means I have a 20% chance of avoiding the AoO entirely. That is almost as good as Mobility.