Lurks-no-More
First Post
The whole mess could be easily avoided if 4e went hexgrid. And I'm sure they could sell a ton of battlemats, as well...
The Ubbergeek said:Look, the majority, I bet, do NOT use mats
Wolfspider said:Hmmm. You really think so?
Interesting....
I take back what I said about removing cones entirely. I like this idea. The main reason is that 'wide lines' are only easy to do along the directions of the grid, or at 45 degree angles. If someone wants to use a wide line to hit a target that is, say, 6 squares down from him and 3 squares over, that is a huge pain in the ass. However, with those cones you are showing, it is possible to hit any particular square. Of course, that might not be the completely optimal placing, but I think I am OK with limiting a player to those options, in a way that is not nearly as comfortable with 8-way lines ("Sorry, you just can't hit the BBEG across a completely open field, because the diagonals are wrong").Fundin Strongarm said:Cones are in the 2.0 Miniatures Game so I suspect they'll be there for the RPG as well. They are 6x6, shaped like this:
XXXXXX
XXXXX
XXXX
XXX
XX
X
You can use any of the 3 corners as the starting point.
As for radial effects, they are now boxes in the Miniatures game.
While the Miniatures game is a simplified form of the RPG, it's designed to make the crossover from RPG to Minis reasonably easy to understand.
The Ubbergeek said:Look, the majority, I bet, do NOT use mats and all in fact.
It's a strawman argument to say that it's all becoming (again) a wargame.
Also, unbalance tend to be unfun, for me at least. When one side is hoaging all the power and the spot...
Lurks-no-More said:The whole mess could be easily avoided if 4e went hexgrid. And I'm sure they could sell a ton of battlemats, as well...
Mercule said:I had planned to immediately house rule the 1-2-1-2 diagonals back into the game (I'm honestly not even open to considering the 1" diagonals), but this sort of change really has me wondering what other, subtle changes will come of the over-simplification in 4E.