Fair enough if you're not unhappy. I tend to associate continued arguing and debate as unhappiness and unfortunate; it means a consensis can't be reached and we can't move onto discussing other topics.
I think PF2e being a d20 system that its changes are relevant enough to be just discussed here.
PF2e did retain an ASI Penalty and Preference system. Most ancestories* get two set +1 modifiers (there are no +1 to ability scores in the system, every time you increase an ability score it goes up by two, increasing the modifier**), a free space to put in any modifier, and a negative. These are called 'Ability Boosts' and 'Ability Flaws'.
E.g., Kobolds get a boost to Dexterity, Charisma, and a Free boost, with a Flaw to Constitution.
Those Free boosts are restricted to scores that aren't ones that you already get a boost to. So a Kobold can boost their Strength, Constitution, Intelligence or Wisdom - but not their Dexterity or Charisma.
All backgrounds then provides two boosts. One boost is a choice between two different scores, and the other is another Free boost.
Then, you get four other Free boosts, to put into any score.
Then, your choice of class itself gives you a boost, depending on what class you choose. Some have a set boost (Wizard gives you a boost to Intelligence), others allow the choice between two (Fighter allows you to choose Strength or Dexterity). This is the primary ability score of your class.
There is a Voluntary Flaws rule. You take two extra Flaws you can put in anywhere, in exchange for another Boost. However, this Boost can't be in something that you got a set flaw in. So, for Kobolds, you could boost the same four I listed above, and can't boost the same two I listed above.
There are two other rules: you can't have a score less than -8 (so you can have a -1 Modifier, but not a -2 etc.), and you can't boost a score above 18.
Finally, you can roll for stats, but it's an alternative rule.
With how the system is set up, anyone can get an 18 or at-least two 16s in the ability scores of their choice, even taking into account their ability flaws, thanks to that Voluntary Flaws rule. So Lizardborn, who have a Flaw to Intelligence, can still be effective Wizards - they just have to take flaws elsewhere.
If I understand anything about this conversation, I feel this would easily satisfy everyone here. You get ancestories having different averages and unique statistics (without even taking into account the fact there's so many ancestory feats for every ancestory), and any ancestory can be any class, meaning nobody has to worry about issues of effectiveness.
Everybody wins.
If you want to check out how this works, use
Pathbuilder 2e. Since everything for Pathfinder 2e is on the official SRD in Archives of Nethys, you can see all rules, ancestories, classes, feats etc. (basically everything except most Adventure Path stuff) for yourself. All the Character Creation rules are
here.
* humans get two Free Boosts. Some other ancestories like Orc get a Boost to Strength and then a Free Boost.
** this is an oversimplification; ability score increases work very differently in Pathfinder 2e. Every five levels (and it is every five levels, as Pathfinder 2e doesn't do multiclassing like 5e does), you get a further 4 Ability Boosts. If you boost a stat that's 18 or over, it only increases by one - meaning that the modifier only goes up every 10 levels. This also means that if you have a 16 in a score, the max modifier you can get is +5, since if you tried to boost that at Level 20, you'd be wasting the boost. This does mean your Level 15 boosts have to be carefully considered.