The Little Raven
First Post
mmu1 said:Anyway, if they do something similar for D&D, you can bet your ass that it won't take them long to start putting out supplements that will give you new feats, powers, PrCs, racial abilities (or whatever else they come up with to sell splatbooks) designed to get around the limitations placed on how many attacks you can make - and you'll just end up with a huge power disparity between people who are optimised for multiple attacks and those who aren't. (Anyone around here play the KotOR games? Perfect examples of what happens in a d20-like system when you make one attack per round the default and then introduce feat trees which eventually let you make multiple attacks at little or no penalty. People with double the attacks end up - surprise, surprise! - vastly more powerful.)
As they seem to be moving away from multiple attacks in the core rules, I see 3rd party companies that want to appeal to iterative-attack-loving grognards more likely to put out stuff that reintroduces elements removed from the system.