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No More Multiple Attacks?

mmu1 said:
Anyway, if they do something similar for D&D, you can bet your ass that it won't take them long to start putting out supplements that will give you new feats, powers, PrCs, racial abilities (or whatever else they come up with to sell splatbooks) designed to get around the limitations placed on how many attacks you can make - and you'll just end up with a huge power disparity between people who are optimised for multiple attacks and those who aren't. (Anyone around here play the KotOR games? Perfect examples of what happens in a d20-like system when you make one attack per round the default and then introduce feat trees which eventually let you make multiple attacks at little or no penalty. People with double the attacks end up - surprise, surprise! - vastly more powerful.)

As they seem to be moving away from multiple attacks in the core rules, I see 3rd party companies that want to appeal to iterative-attack-loving grognards more likely to put out stuff that reintroduces elements removed from the system.
 

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Mourn said:
As they seem to be moving away from multiple attacks in the core rules

They're not, they just seem to be implementing them differently. From Fighters: Choice of Weapons by Rob Heinsoo

“I’m playing a 3rd-level human fighter named Graelar.”

“Cool. Is he weapon and shield or two-hander?”

“He’s sword and board, man.”

“Longsword?”

“Yeah. I thought about going high Con and using a hammer, but I wanted to start with the chance to make a couple of attacks, so I’m using rain of blows as my good weapon attack, and I went with high Wis so that I can switch to the better oppy powers later.”

“My elf fighter uses a spear. I like the speed and the option to go past AC. But you’ve got the fighter covered. I’ll play a halfling rogue.”

My guess is that specific powers for each class give multiple attacks. I really think it's
iterative strikes they want to get rid of.
 

The facts so far:

-No Iterative attacks due to BAB.

-No more Full Attack action.

-There will still be multiple attacks (natural weapons, rain of blows etc).
 


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