Plane Sailing
Astral Admin - Mwahahaha!
Count how many times a hero gets shot in the films. Go on.
Compare to how often a hero gets shot when playing the Star Wars SAGA RPG.
It's the primary difference between the two mediums. In the Star Wars RPG, a hero gets shot a *lot* of times. Often twice or more in the same combat. (There was one combat near the end of Dawn of Defiance where most of the group used 5+ Destiny points just to stay alive from attacks, because you can only take one or two shots before going down).
Now, the Saga healing system works if you have basically one or two combats per day. More than that, and it falls apart rapidly. Guess how many combats were in Dawn of Defiance? Lot more than that? Sure there were!
To make a healing surge more attritional, I'd only allow 1 or 2 surges to be regained per night; perhaps allowing healing to return more. However, with the high incidence of characters getting hit, you must allow more healing if you want the game to be able to flow.
Cheers!
That's why I loved the wounds\vitality thing in the first D20 star wars system. In fact I've always liked wounds\vitality systems (I first created one for my 1e D&D game back in 1983!)
I know that some people don't like the vulnerability to crits it provides - personally I don't have a problem with that, especially if you have a rule that 0 wounds for major characters == dying (not instant death), or some use of destiny points or something similar to cheat death in those circumstances.
That gives the safety net against random bad luck, but mimics scenes like luke losing his hand in Empire, Leia getting shot on ewokworld in Return and so forth.
Cheers