The Shaman
First Post
I'm still on my laptop, but if I remember correctly, the 1e DMG covers ship types, damage rules, weapon systems, maneuver rules, crew requirements, wind effects, and costs for everything.I had forgotten about the Waterborne Adventure rules (and those in the Expert Set), but I'd qualify both of those systems as providing the bare minimum necessary for naval adventures.
That and a monster manual with a krakens, whales, dragon turtles, giant octopods, pirates, and a bunch of aquatic humanoids and other monsters served us in good stead for years.
If that's the "bare minimum," what do you consider complete?