seasong
First Post
My idea is this: ability scores give a flat +1/2 the score (rounded down). Thus, a STR of 8 gives a +4 to hit and damage.
Most things won't actually change, but there won't be whacky, weird things like "a STR 8 person wielding a one-handed weapon with both hands does LESS damage" or "a DEX 8 person who is flat-footed is harder to hit".
INT bonus to skills and languages would need to be reworked. This is one of the few things that really changes under this system. I don't like the way this works anyway, so it's not a big deal to me
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(Side note: a house rule I'm considering is that INT doesn't give you any bonus skill points at all - there's no reason a wizard should have a +4 to all INT-based skills AND 4 extra skill points to put into Jump; I would also bump up the skill points of each class by 2 if I did this, however, since that's the average modifier PCs seem to try for).
Most things won't actually change, but there won't be whacky, weird things like "a STR 8 person wielding a one-handed weapon with both hands does LESS damage" or "a DEX 8 person who is flat-footed is harder to hit".
INT bonus to skills and languages would need to be reworked. This is one of the few things that really changes under this system. I don't like the way this works anyway, so it's not a big deal to me

(Side note: a house rule I'm considering is that INT doesn't give you any bonus skill points at all - there's no reason a wizard should have a +4 to all INT-based skills AND 4 extra skill points to put into Jump; I would also bump up the skill points of each class by 2 if I did this, however, since that's the average modifier PCs seem to try for).