Shardstone
Hero
Are they at least dire wolves?Yeah... we're not allowed that.
Can I interest you in the same wolves from level 2 instead?
Are they at least dire wolves?Yeah... we're not allowed that.
Can I interest you in the same wolves from level 2 instead?
Well if you're bringing out variant rules, I might as well just bust open Aces & Eights because that'd make a lot more sense for a Western!We'll just have to disagree on that. no magic means no short rests. you get hurt your hurt till you heal.
No.Are they at least dire wolves?
no I can imagine it but D&D is never going to match up to anyone's favorite literature unless it was written as a D&D book was my only pointMan that's all whatever. I can pick up Theros and have all the PCs be a bunch of demigods RAW, or even just make up custom backgrounds and use the Lineage feature to do the same thing. The point is, when I personally imagine high level, that is what I imagine. I don't really care that you can't imagine that, because I don't think you'll ever run a game for me. But for me, when things are getting high level, I'm imagining me and my pals fighting 10 pit fiends riding ancient dragons and afterwards slapping the naughty word out of Evil God.
None of that has anything to do with what I said. How do you think they got to the demiplane? How do you think they are going to investigate deicide?Using high level abilities.
When PCs advance to the higher level they gat access to abilities, often magic, that trivialize many things. As discussed above, many DMs tend to try to negate or limit these capabilities in order to run a games that are like lower level games. When the DM does this, they often prevent the higher level PC fromn using their powerful abilities by saying that they just don't work, or someone has some countering magic, or some other folley. Rather than celebrate what makes a high level PC different, they attempt to make the high level PC fit into the cookie mold of a lower level PC. Absolutely not. One result is not indicative of all results - and that is exactly the mentality I counsel against for enjoyable high level play.
What are you talking about? When I run high level games, it matches up to this kind of stuff. I mean, yeah, we're not writing the Silmarillion, but the epic feel that comes with doing absolutely insane things is doable. But I'm also a big experimenter so I come up with...interesting monsters and other challenges that don't often rely on the Monster Manual.no I can imagine it but D&D is never going to match up to anyone's favorite literature unless it was written as a D&D book was my only point
But once you pass 15 for sure you should be dealing with stuff like that.
That's awesome, and I'm glad it works for you. I have a very hard time relating to high level characters with that much personal power outside of the superhero genre (which isn't D&D to me), so I don't much enjoy that kind of play.Man that's all whatever. I can pick up Theros and have all the PCs be a bunch of demigods RAW, or even just make up custom backgrounds and use the Lineage feature to do the same thing. The point is, when I personally imagine high level, that is what I imagine. I don't really care that you can't imagine that, because I don't think you'll ever run a game for me. But for me, when things are getting high level, I'm imagining me and my pals fighting 10 pit fiends riding ancient dragons and afterwards slapping the naughty word out of Evil God.
I have only ever played a level 1 Pathfinder one-shot at a convention. Never played Pathfinder again. I enjoyed D&D just fine.For those with experience in the following games, how would you rate or summarize high level play in each?
D&D 3.0
D&D 3.5
Pathfinder 1E
D&D 4E
D&D 5E
Pathfinder 2E
LevelUp A5E

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.