No Prebuff - Round 1 - Damage Rankings

So, would a Level two sorcerer using Quickened Catapult (using an Acid vial, which presumably breaks) and following up with Toll the Dead, count for this list?

I'm mostly curious about using consumable items.

Though if they do count, perhaps using a flask of oil and then following up with Create Bonfire would yield better results, as it does an automatic 5 damage. I'm not quite sure on the math for mixing a chance with a guarantied result.
 

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So, would a Level two sorcerer using Quickened Catapult (using an Acid vial, which presumably breaks) and following up with Toll the Dead, count for this list?

I'm mostly curious about using consumable items.

Though if they do count, perhaps using a flask of oil and then following up with Create Bonfire would yield better results, as it does an automatic 5 damage. I'm not quite sure on the math for mixing a chance with a guarantied result.

I'll list it. I'll just make a note it uses consumable items. I'm personally not going to use consumable items on my creations but if you are curious then go for it. It's valuable information and after all is said and done I can always break them apart into more appropriate lists.
 





Maybe this will help.

1st Attack = 15.2
2nd Attack = 16.6
3rd Attack = 17.4
4th Attack = 17.9

That's what I got for the average damage of each iterative attack including crits and all.

Hmm... my calculations agree on the 1st attack, but I get slightly more on each subsequent attack.

My cumulative chances that they are prone prior to each attack are:

0, 0.65, 0.8775, 0.957125

and I get 18.55 damage when attacking with advantage.
 

my chance of prone is the chance you hit*the chance you prone

so .65*.65 for them to be prone for 2nd attack. Then 1-(1-.65*.65)^2 for the Third. Then 1-(1-.65*.65)^3 for the last.

That would be the discrepancy it seems.
 


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