No Prebuff - Round 1 - Damage Rankings


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If we change GWM to Magic Initiate Hex then we get

79.9

Actually will be a little higher since I didn't factor crits into the hex damage

Scratch that, I still had half orc on there.
 
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2lvl - Human fighter + sharpshooter + heavy crossbow + archery fighting style + action surge

2*(5,5 + 3 +10)0.5 = 18,5 (plus some double chance to crit? 5,5.05*2 = +0,55 if I'v done math well)
 
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6lvl - Human fighter + sharpshooter + heavy crossbow + archery fighting style + action surge + Extra attack + Magic Inititate (hex) + DEX
4*(5,5+4+10+3,5)0,6 = 55,2 + 4(9*0,05)= 57

--battlemaster(precision) - 4*(5,5+4+10+3,5)0,8 = 73,6 +4(9*0,05)=74,8 and theoreticali little more (when you hit with base attack, you can use "more dmg maneover" dice (with crit much more dmg))

--samurai - cant use hex ( but have an advantage)



or
6lvl - Elven fighter samurai + sharpshooter + heavy crossbow + archery fighting style + action surge + Extra attack + Elven Accuraci (+1 dex)

4*(5,5+4+10)*?? = ??
really don't know how to calculate Attack with 3 dices and crits...
 

2lvl - Human fighter + sharpshooter + heavy crossbow + archery fighting style + action surge

2*(5,5 + 3 +10)0.5 = 18,5 (plus some double chance to crit? 5,5.05*2 = +0,55 if I'v done math well)

You can't fire heavy crossbow twice on your turn without crossbow expertise. So it would be 17.5*(.55+.1-.25)2 + 4.5.05*2

= 17.5*0.4*2 + 4.5*0.05*2
=14.45
 

6lvl - Human fighter + sharpshooter + heavy crossbow + archery fighting style + action surge + Extra attack + Magic Inititate (hex) + DEX
4*(5,5+4+10+3,5)0,6 = 55,2 + 4(9*0,05)= 57

--battlemaster(precision) - 4*(5,5+4+10+3,5)0,8 = 73,6 +4(9*0,05)=74,8 and theoreticali little more (when you hit with base attack, you can use "more dmg maneover" dice (with crit much more dmg))

Can't use heavy crossbow with multiple attacks.

That said it should be a very effective build and I will calculate it.

First the base damage = 4.5+4+10+3.5
Chance to crit = .05
Base chance to hit = (.6+.1-.25) = .45
Chance to hit (including precision) = 64.875%
Chance to hit without precision = 45%

=22*.64875*4 + .05*8*4 + 4.5*.45*4 +.05*4.5*4
=67.69
 

6lvl - Elven fighter samurai + sharpshooter + heavy crossbow + archery fighting style + action surge + Extra attack + Elven Accuraci (+1 dex)

4*(5,5+4+10)*?? = ??
really don't know how to calculate Attack with 3 dices and crits...

(Same issue with heavy crossbow, replacing with longbow as in other calculations)

Calculating Chance to crit is easy. Simply calculate the chance to not crit then subtract that from 1. 1-(1-chance to crit)^(number of dice rolled) = 1-(1-.05)^3.

Chance to hit is the same except you replace chance to crit as chance to hit.

So the damage will be

=18.5*(.833625)4 + 4.5.142625*4
= 64.3
 

Level 2 Variant Human Magic Initiate (Magic Missile) Fighter + GWF + Action Surge

=10.5 + 11.33*.55+.05*8.33
=17.1
 

Thanks for correct crossbow loading. I thought loading quality is valid only for extra attacks not for action surge.
And describing how to count with crits.
 

Thanks for correct crossbow loading. I thought loading quality is valid only for extra attacks not for action surge.
And describing how to count with crits.

No you're right about that. It works fine with action surge, so at level 2 you're fine. You just can't use extra attack with it, so by level 5 you'd want to switch to a longbow.
 

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