No prereqs for PrCs. A crazy idea?

DeadlyUematsu said:
It's not a bad idea. It just requires a little heavy-handed DM.

One thing to try would be to move the main ability of the PrC down to 3rd or 4th level. That way PrC stacking would be sub-optimal. All in all, I agree with the orginal poster. I feel that prereqs are a bad mechanic.


Aaron
 

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Aaron2 said:
One thing to try would be to move the main ability of the PrC down to 3rd or 4th level. That way PrC stacking would be sub-optimal. All in all, I agree with the orginal poster. I feel that prereqs are a bad mechanic.
Aaron

Agreed and that's not a bad idea either, D&D should of had advanced classes a long time ago.
 
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DeadlyUematsu said:
Agreed and that's not a bad idea either, D&D should of had advanced classes a long time ago.

Like this:

Base Classes - Warrior, Rogue, Divine Caster, Arcane Caster.
Advanced Classes - Bard, Cleric, Druid, Monk, Paladin, Ranger, Sorcerer, Wizard.
Prestige Classes - All others out there.

Base Classes provide talents and feats and are from levels 1 to 10. Upon 5th level, they should be able to splinter off into Advanced Classes.
Adv Classes are from level 1 to 10, and provide talents and feats that allow them to splinter off into Prestige Classes by overall 10th level.
Prestige Classes are very unique and focused, but should be available by taking multiple paths from different classes (hopefully) and are from level 1 to 10.

By 20th level, a typical character will have definately been a base class and an advanced class, and probably a few levels in a prestige class as well.

Trying to do this with D&D is pointless though, and why? Because Everquest II rpg will already be doing this system with their classes, but if anybody does this with D&D, it should be taken to WotC and put into their 4th edition.
 

As long as the DM has final call on which PrCl exist in the campaign and their eventual RP/story requirements, you can do this with no serious problems.

Obviously, many PrCl around grant some specialization in some class features, so if the characters don't even have the features, you may not let them take the PrCl.
 

Li Shenron said:
Obviously, many PrCl around grant some specialization in some class features, so if the characters don't even have the features, you may not let them take the PrCl.

That's what I was thinking. If the PC don't have a arcane spellcasting class already, for example, he can't get +1 caster lvl. The same goes for all 'buid-on' abilities.


:)
 

Well you can also try even going as far as actually granting the +1 spellcasting: starts at +0, chooses a core spellcasting class, get spellcasting as the core class.

I mean, it's not necessarily overpowered. The most important thing is that the DM doesn't allow anything by default. When a player wants a PrCl, the group discusses if it isn't too powerful for the game and decides. It really depends on which PrCl exactly.

E.g. if I think of let's say a Loremaster (just the first on my mind), but the PC actually starts with that class since level 1. Is it too good? Well, you are basically a Wizard who gives up 3 bonus feats and the familiar, and gains +2 skill points per level, bardic knowledge, free Identify and 5 secrets (about 5 feats). That's a straight gain IMO, so it should be allowed only if the group would have considered the core Wizard in need of a boost.

However it may be much easier with other PrCls, and outright impossible with some other as well.

Probably in general there will be always a boost, but if everyone is allowed to do that, the group is still balanced.

Here's another couple of suggestions to check out:

1) You could drop the specific requirements, but introduce a generic requirement for ALL prestige classes such as "character level 6".
If your players are usually too cherry-picking with multiclassing for your tastes, you may require instead "5 levels in any one class".
Doing this will very likely render several core classes useless past level 5.

2) You could add a minimum character level to be able to cast spells of a certain level.
The most obvious would be min character level = twice the spell level, minus one.
 

DeadlyUematsu said:
Agreed and that's not a bad idea either, D&D should of had advanced classes a long time ago.

Yikes! That's the opposite of what I'd like to see. I hate "advanced" classes. All classes should be designed as base classes.


Aaron
 

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