Well, there are ways of defending one's possessions.While every group I've played with has allowed PvP, I think the assumption of no PvP is that the game is fully cooperative. If theft is allowed, how would a PC get their loot back? They can't attack, since PvP isn't allowed. This would encourage super greedy characters that all have slight of hand and stealth.
There's a character in the game I play in who, around in-game Yule every year, reverse-pickpockets gifts (often potions) into the possessions or pocketses of those she likes.One thing that I thought about is gifts. Gifts should not be considered loot, since they are directly meant for a single character, even if that means they gain "more" than everyone else.
Nagol, my M-U/Thief reverse pickpocketed gifts all the time and would become outraged if accused of it.Well, there are ways of defending one's possessions.
My favourite is a non-destructive but noisy and incapacitating glyph on warding on one's backpack.
There's a character in the game I play in who, around in-game Yule every year, reverse-pickpockets gifts (often potions) into the possessions or pocketses of those she likes.
The rest of the year she now and then rearranges everyone's possessions (to no net gain for herself) just for the hell of it.
This is insightful - on one side you have what seems correct - they took the risk by themselves so should be able to reap the reward by themselves if they want, vs. the thought that it will encourage a style of play that you don't want at the table.I was torn on voting for the When the rogue is taking the risk alone, anything is okay (looting while scouting, etc.) option. On one hand, I agree with the idea that if a player takes on additional risk towards their character, there should be additional reward. On the other hand, I find standing by that opinion encourages negative behaviors in my thief players, where they deliberately leave the group behind to race forward and take loot for themselves.
The moment one deprives others of their share, one is engaging in PVP, because, in the postulate, one has agreed to the sharing. More correctly, one is being a jerk and a liar, and is genuinely acting against the other players as much as the character is working against the other characters.Group agrees no PvP during Session 0, and the characters are doing party loot. What level of "rogue steals loot" starts to impinge on that? Any stealing at all? Taking treasure the party (likely) wouldn't get? Taking loot from creatures the party defeats? Pickpocketing the party? It's all okay because PvP is explicitly combat?
This really is hypothetical, no need for advice on how to work it out.
Yeah, gonna disagree with this. This seems excessively....hyperbolic to me. When you agree to sharing loot, there's an implication that all party members will also be sharing in participation to get said loot. If the rogue is able to find something where only they were at risk or participating to get the loot, let them decide.The moment one deprives others of their share, one is engaging in PVP, because, in the postulate, one has agreed to the sharing. More correctly, one is being a jerk and a liar, and is genuinely acting against the other players as much as the character is working against the other characters.
I've booted players for that.
Nah; far better if the other PCs stand aside and - as actually once happened in one of our games - hold up score cards like figure skating judges based on what's happening in the fight.If two players in the party fight, do all the other players have to declare alliance with either one so that various spells and effects can be parsed correctly?
(talking 5e rules)
Depends on the table rules. If the rule is no PvP and all loot gets distributed, then the player who transgresses that really may be a liar and manipulator and may be rightfully subject to a boot.For the record, I get how people might make an agreement and want to have everyone share everything. But I think calling people who don't do that as liars who are actively trying to hurt other players? That seems way over the top.
It rarely does. But then, ALL the involved players must agree it enhances the story. The thief player may believe stealing from friends enhances HIS story, but those he's stealing from may have a different view.PvP should enhance the story, is the point there.