Wormwood
Adventurer
Me too.redcard said:THAT'S the kind of magic store I have problems with.
Thus my increasing love of wish lists.

Me too.redcard said:THAT'S the kind of magic store I have problems with.
This.Obryn said:Hey, I miss my random treasure tables, too.
But frankly, I re-rolled results so many times I might as well have just picked 'em.
Glad that 4e doesn't encourage that kind of thing, then.redcard said:THAT'S the kind of magic store I have problems with.
Wormwood said:"When I close my eyes and imagine what Mangar the Cruel looks like in a few levels, I see him striding across a corpse-strewn field, crimson energy playing across the blade of his hellforged greataxe. Is there some way of gaining power from the blood of those he kills? Like a bloodstone ring or something? Also, I love the idea of black armor with razor-sharp edges that cut anyone who comes too near to him in battle. Anyway, that's the kind of stuff that would help define my character."
A wish list is what you make of it.
Personally, I'm thrilled that 4e accomodates my DMing style---namely, let the players craft their characters and the game world as much as possible.
Delta said:Nothing to be sorry about. There's obviously no way you'd be invited to any of my friends' games in the first place.
Well, that's a good way to run it, but it's not what the DMG suggests. "At the start of each level, have each player write down a list of three to five items... that are no more than four levels above their own level." The wishlist idea is that the players compile a list of 15-25 items that they want each level, 4 of which the DM gives to them (assuming a party of five). Which is actually more surprise-worthy than my original impression of the concept.theNater said:Nope. But you see, on my wishlist I'm putting Terror Longsword, not +1 Terror Longsword, +2 Terror Longsword, +3 Terror Longsword, etc.
My wishlist is the list of items I'd like to end up with, not every item I ever expect my character to hold. With Terror Longsword on my wishlist, I'd be quite happy to make do with other types of longswords until level 24. Or, if I get an earlier Terror Longsword, maybe having a different kind of longsword for 5 or 10 levels in the middle of my adventuring career.
That's a taste issue, not a system or edition issue. I've seen magic wal-marts in ever iteration of AD&D, starting back in 1e. And I've seen games that didn't have them. *shrug* Magic-marts have nothing to do with random treasure generation, nor the sale of magic items.redcard said:THAT'S the kind of magic store I have problems with.
QFT!JRRNeiklot said:but rolling dice for random effects is FUN.
That'll be 5e.JRRNeiklot said:4e seems to forget that, I'm surprised you even roll to hit anymore, because it's "not fun" to miss.
Although you'd probably want to weight the probabilities towards armor, weapon/implements, and necklaces/cloaks, since those are critical items that the party absolutely needs.Henry said:It would be easy enough to assign a random table for
1-2 Armor
3-6 Weapon
7-11 Headgear
12-14 Footgear
15-18 Hands
19 Miscellaneous
20 Necklaces
Or some such, roll 1d4 for number of levels above the party level for what the item's level would be, and you'd have a very workable random system - just as workable as picking your own out of the tables.
wally said:You guys could argue that I was just being the bastard DM for not letting the player get what he wanted (as it seems to me that 4e is geared that way), or you could say that I was more inclined to expect a character to not min-max so much and try to find an alternate way to stay alive without coming up with yet another magic item that would protect him. Which way is really correct?
-wally