redcard said:Let me ask you a question.
If he came up with a way to research it, and found a wizard who knew of such a thing, and went on a long quest to a dank dungeon to find the components and the base shield.. would you have let him have his shield?
Because I don't think 4e is saying "Take wishlist, give candy." I think it's saying "Take wishlist, get ideas."
If the player had been willing to go that far, then probably yes. He didn't indicate that he should have to, and I get the feeling from some of the posts in this thread that he shouldn't have to.
I understand the point you are making, and some have made it. Give them an in game reason to search/quest for said item and then achieve the prize. I don't think that is a new idea, and I would bet that some of the 4e detractors would still agree that it is a plausible path to follow.
I think the problem is that the idea that seems to be presented here is that 4e tells you to give the items or something close that is 'usefull' in a treasure that they win sometime in their next battle(s). That isn't the same thing at all. It may be my view, but I don't think it comes close at all.
-wally