carmachu said:
One can point out that WOTC's statement IS an endorsement of one playing style over the other, namely killing things and taking their stuff.
That seems to be the emphasis.
Rubbish.
The emphasis for Wizards is on
overcoming the challenge. Consider the situation:
The PCs need to get past the guard to rescue the princess.
One group charges into combat, slays the guard, and rescues the princess. They get quest XP (goal accomplished) based on their level, and challenge XP (defeating the guard) based on the monster's level.
One group sneaks by the guard, using their high Stealth skills, and rescues the princess. They get quest XP based on their level and challenge XP based on the monster's level.
One group has some brilliant thespians and, without even rolling, talk the guards into letting them see the princess, giving them the keys, and then locking themselves into the prison whilst the PCs walk off with the princess. They get XP based on their level and challenge XP based on the monster's level.
Any of those three ways is entirely valid in D&D. The last group has effectively got rewarded for roleplaying, but - obviously - roleplaying related to the adventure. You could also give personal Quest XP likewise for quests completed via roleplaying.
Yes, D&D 4e has a rather nice skill system that allows people to make skill rolls instead of roleplaying, but it has also been said by the designers that players can ignore that and roleplay it out instead.
This way, D&D manages to accomodate a number of different styles of play within its reward system.
Cheers!