No running in the hall...

Actually, in the recent remake of Dawn of the Dead, the zombies all ran. They ran a lot, in fact, and fast. It was pretty cool.

And in Buffy, the vampires ran. Of course, the Buffyverse vampires weren't all leather-and-angst gother-than-thou fashion plates, either.

But there is something to be said for the slow stalker. IMC I'd just vary it according to the personality of the vamp/undead.
 

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Everyone needs to read "Van Richten's Guide to the Walking Dead" for inspiration. There's a salient ability listed that enables the slowest undead to nevertheless be right behind your adventurers at every step.
 

The vampires that run in Buffy are cannon fodder, and therefor actually Vampire Spawn, so that's okay. See Fieari's comment above.

Skeletons should march. At double-time. But sprinting skeletons? No. Would look silly.

Mummies should -definitly- not run. I mean honestly, a running mummy? You mean to say they went to all the trouble of being ritually prepared after death just to run around like some common hooligan? I don't bloody well think so!

Ghouls should run. On all fours. Like some kind of ravenous hunting beast. Moreover, they should run -fast-.

Liches shouldn't run. They should teleport. Or pimp-hover (like M.Bison of Street Fighter fame if you need a reference to pimp-hovering). Hell, liches should have moved well past running even before they sucked out their souls and put it in a box. I mean you don't wield limitless arcane power by jogging after all.
 
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All sillyness aside.. (thanks for the laughs guys) Most vampire like beings are known to move much faster than most human type beings. Barring a sort of dimension door or permanent haste effect to be a proxy for their celerity and while the houserule for intelligent undead being able to run is viable, there are some intelligent undead that it just doesn't fit for.

That brings to mind though that it may have been done as a game balance thing, considering that you guys brought up that any undead that could run would never tire. *shakes head* Anyway. Thanks for the discussion.
 

Looking at the actual rules, I do in fact see this ruling (not that I noticed it before). PHB: "You can run for a number of rounds equal to your Constitution score..." And hence for a creature with no Constitution, they can run for no rounds at all.
 

dcollins said:
Looking at the actual rules, I do in fact see this ruling (not that I noticed it before). PHB: "You can run for a number of rounds equal to your Constitution score..." And hence for a creature with no Constitution, they can run for no rounds at all.
MM p. 312: "A creature with no Constitution cannot tire and thus can run indefinitely without tiring (unless the creature's description says it cannot run)".

Looks like Skip's on the sauce again.
 

How is he "on the sauce" Creatures without con scores cannot run. Creatures without con scores never get tired. That basically leaves 1 type of creature without con that CAN run, and thus indefinately, creatures without CON that have a specific ability that LETS them run, even without CON.

Calrin Alshaw
 

dcollins said:
Looking at the actual rules, I do in fact see this ruling (not that I noticed it before). PHB: "You can run for a number of rounds equal to your Constitution score..." And hence for a creature with no Constitution, they can run for no rounds at all.
simple use Cha instead of Con, with a running vampire. the same happens with Concentration skill.
I do this. ;)
I think the Vampire moves for strenght of will
 

CalrinAlshaw said:
How is he "on the sauce" Creatures without con scores cannot run. Creatures without con scores never get tired. That basically leaves 1 type of creature without con that CAN run, and thus indefinately, creatures without CON that have a specific ability that LETS them run, even without CON.

You, and Skip, have got things back to front. The MM rule is that _unless stated otherwise_, a creature without Con _can_ run. It can do so forever, in fact. I'm not aware of any creature descriptions that state specifically they can't run, except perhaps for the zombie, and that only indirectly.
 


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