Piratecat
Sesquipedalian
You sure you aren't forgetting Gargoyle?MerricB said:As an aside, post-1983, I don't see any real classic adventures.
No, I'm sorry. I take it back. Even I can't say that with a straight face.
You sure you aren't forgetting Gargoyle?MerricB said:As an aside, post-1983, I don't see any real classic adventures.
MerricB said:As an aside, post-1983, I don't see any real classic adventures.
Piratecat said:You sure you aren't forgetting Gargoyle?
No, I'm sorry. I take it back. Even I can't say that with a straight face.
But all of these except Dragonlance were released in 1983 (Pharaoh was actually released in 1982), and Merric's post specifically said post-1983. While I don't particularly care for any of those adventures (except for the monastery part of X4) I know that Merric is a huge fan of the "Desert of Desolation" series at very least, and surely phrased his post deliberately to include it.eyebeams said:Aside from the Ravenloft, Pharaoh and Dragonlance series, you mean? For box set D&D there's also the Desrt Nomads series. All notable releases, especially when two of them became huge campaign settings.
T. Foster said:But all of these except Dragonlance were released in 1983 (Pharaoh was actually released in 1982), and Merric's post specifically said post-1983. While I don't particularly care for any of those adventures (except for the monastery part of X4) I know that Merric is a huge fan of the "Desert of Desolation" series at very least, and surely phrased his post deliberately to include it.
tx7321 said:Oh BTW, to get back to the original question. Although you don't see many people supporting 2E, you see alot of people preferring 2E style artwork to all others.
Personally, I had zero desire for new rules. All I wanted back then were new modules, new classes and new magic items and spells, and of course monsters. The last thing I wanted were new rules or series of modules with back story (as these interfered with my own world).
tx7321 said:Could 1E have survived 25 years unchanged in its core (like Monopoly)? I think yes and no. The game works (esp. if a reprint had been done like OSRIC that clearly explains the rules). In that form it would have stabilized but sales would be lower.
It could have gotten better, but TSR employees didn't really "get" 1E.
I used to think that myself, but now I no longer believe it...Piratecat said:I generally agree, but I've got to ask: if the system is irelevant, why does 3e "make your skin crawl"?
Yes, I don't like them, but at least I have an idea of what they are trying to accomplish...Piratecat said:Check out the grappling/overbearing rules - I really think the 2e rules were less confusing.
I've seen some nice ideas to tie the roll to both level and ability, but the way they are written they have exactly the problems that you noted.Piratecat said:What surprises me is that the one old rule I hate the most after-the-fact is proficiencies. Last time I played 2e, proficiencies grated on me far more than any other old rules. They're just so... so clunky, and hard to improve, and dependent on ability scores.
The spheres were a great idea. The main problem I have with them that it is hard to make balanced specialty priests... and if you don't have access to the heling sphere, the party is going to suffer.Piratecat said:I loved the clerical sphere system of 2e, though. I'd say that this differentiation between different clerics was the thing I missed most when converting to 3e.