I have a lot of good memories of 2nd edition AD&D. I remember buying the PHB back in 1990. It was my introduction to the game, as I had never played Basic or 1st edition.
There are reasons why 2E gets little love these days, most of which have already been mentioned in this thread.
First, it doesn't have as much of a nostalgiac factor as Basic or 1st edition has. Nor does it have the current excitement of the present 3.5 system. So it suffers from a middle child syndrome that respect.
Second, I think a number of people are bitter about it. Some see it as the time when D&D "sold out." They cut out demons and devils to appease their critics. Some releases had any quantiable purpose or audience. This lead to...
Third, TSR went under, and a number of people blame 2E for this, whether right or wrong. D&D lost a lot of fans during this time period, but the mechanics of 2E could hardly be the blame for everything that went wrong in the company.
There are certain things I still like about 2E. I loved the Monster Manual (probably the best single tome about monsters for any edition of the game). I liked the flavor of the classes, including ability score prerequisites (it kept bards, paladins, and druids rare character classes, which made having one in your party a very special experience). I liked priests of specific mythoi and the priestly spheres ... it added a deeper context to the class than exists even now. I enjoyed the simplicity of character design and the flow of combat (which didn't require battlemats or miniatures). I even liked demi-humans and class limits as well as the somewhat convoluted multiclassing rules. It seemed to ensure that combinations that worked were the ones that people took.
Please no one take the above statements as a criticism of 3.5. I enjoy 3.5 and play it exclusively these days.
Retreater
There are reasons why 2E gets little love these days, most of which have already been mentioned in this thread.
First, it doesn't have as much of a nostalgiac factor as Basic or 1st edition has. Nor does it have the current excitement of the present 3.5 system. So it suffers from a middle child syndrome that respect.
Second, I think a number of people are bitter about it. Some see it as the time when D&D "sold out." They cut out demons and devils to appease their critics. Some releases had any quantiable purpose or audience. This lead to...
Third, TSR went under, and a number of people blame 2E for this, whether right or wrong. D&D lost a lot of fans during this time period, but the mechanics of 2E could hardly be the blame for everything that went wrong in the company.
There are certain things I still like about 2E. I loved the Monster Manual (probably the best single tome about monsters for any edition of the game). I liked the flavor of the classes, including ability score prerequisites (it kept bards, paladins, and druids rare character classes, which made having one in your party a very special experience). I liked priests of specific mythoi and the priestly spheres ... it added a deeper context to the class than exists even now. I enjoyed the simplicity of character design and the flow of combat (which didn't require battlemats or miniatures). I even liked demi-humans and class limits as well as the somewhat convoluted multiclassing rules. It seemed to ensure that combinations that worked were the ones that people took.
Please no one take the above statements as a criticism of 3.5. I enjoy 3.5 and play it exclusively these days.
Retreater