Prince of Happiness said:What did anybody do for checks in 2E that would be the equivalent of Spot checks?
Nothing. Except maybe the elf detect-secret-doors-simply-by-being-near-them thing. Perhaps surprise as others have said.
For the most part, we never missed it either. I do remember a couple of times using an ability check or something, but even then I used it only very rarely.
Which is something I've returned to. I've decided that most of the time either something is obvious enough that I should describe it up front or unobvious enough that it should wait until the PCs decide to search the area. Even with searching, I don't tend to roll. (Call it take 10/20 if you like.) I don't want the players missing something simply because they failed a roll.
prosfilaes said:Removing the table in 2e makes it simpler for everyone.
I have to reiterate that removing the table didn't make things simpler or faster for me.
Not that I have a problem with such generalizations, but when it is repeated a few times I like to offer my specific counterpoint.
Seeten said:I dont appreciate it. I especially dont like being told, "Sorry, you cant jump 5 feet, it isnt on your sheet. So you try to jump it, fail, and fall in, you take 10d6 falling dmg and make a poison save".
That's bad no matter what. Although, I certainly experienced & probably even did that at one time. The "isn't on your sheet" part is bad, but not telling the player that their character doesn't think they'll make it & giving the player a chance to back out is really bad. I don't care what rules you're using.