D&D (2024) No Skills

In fact If anything, I'd break up Perception so it wasn't as much of a must-take.
To be fair, half of what people (including the adventure modules!) use Perception for should already be Investigation instead. And, oh yeah, Insight also exists, but sure, you can totally Perception the body language of this person, no problem.
 

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Specific situation. As in, the determination of whether proficiency applies is based on the circumstances at the moment. Obviously a lot of things will be similar situations and will eventually become rote.
Yes but if I understand right what you had in mind, that's for the DM to determine, which is why I'd call the rule itself generic rather than specific (not a very important point, but just to clarify)
 

Yes but if I understand right what you had in mind, that's for the DM to determine, which is why I'd call the rule itself generic rather than specific (not a very important point, but just to clarify)
Sure. The rules are generic but applied in specific circumstances.
 

Yeah, Perception should just be removed from the game:
  • You have Insight to spot motives and body tells
  • You have Survival to track and notice detail in natural settings
  • You have Investigation to search and deduce elements with minutia.

- * I guess you could add a Streetwise stat for urban survival, if needs be.

These are your active skills.

Then Perception could instead be a Passive score like AC that adversaries must beat to hide or surprise someone.
Something like: 10 + Class bonus + Race bonus + Feat bonus

I'd do the same with Initiative, by the way, to remove a little power to Dex.
 

Yeah, Perception should just be removed from the game:
  • You have Insight to spot motives and body tells
  • You have Survival to track and notice detail in natural settings
  • You have Investigation to search and deduce elements with minutia.

- * I guess you could add a Streetwise stat for urban survival, if needs be.

These are your active skills.

Then Perception could instead be a Passive score like AC that adversaries must beat to hide or surprise someone.
Something like: 10 + Class bonus + Race bonus + Feat bonus

I'd do the same with Initiative, by the way, to remove a little power to Dex.
Remove race and feat bonus, or at the very least make it conditional. Otherwise it turns into a must have.
 

And no, I don't want no skills
Using a skill in D&D won't get no love from me
Loading up on proficiencies and using Rogue's expertise
Got to get above the DC
I don't want no skills
Using a skill in D&D won't get no love from me
Loading up on proficiencies and using Rogue's expertise
Trying to roll above twenty

No, no, no, no
No, no, no, no
No, no, no, no
Got to get above the DC
No, no, no, no
No, no, no, no
No, no, no, no
 

I would be happy enough with ability checks but I do not see that one getting traction and anything more complex than what we have will have too many against the specifics to gain traction. A bit like psionics.
 

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