ColonelHardisson
What? Me Worry?
mmadsen said:
If you look at the long lists of Feats out there, most of them are obviously worked up starting with the mechanics and then given a descriptive name. The more mechanics there are -- and there are lots of combat mechanics -- the more exceptions we can work into Feats.
Yes, that's all true. How does it relate, exactly, to what I posted? Not being combative; I'm just not sure of the point you're making. Are you saying there should be more roleplaying mechanics? What about looking at how skills are used more closely - along the lines of the article on the Profession skill in Asgard 6? Then work from there. Maybe take a look at how Skill Focus could be used to apply to certain aspects of a skill. I know it may not be very sexy to some, but it's good, solid start on existing mechanics.