Victim
First Post
Particle_Man said:Spell slots require one to learn: a) What sorts of things could be done, in general, by the class. b) What sorts of things you will pick out of that large list to be the things that you, specifically can do (perhaps for that day, perhaps for the level of power you have, and perhaps a combination of the two). c) How much of each "Resource Level" you have left, at any given time, before you can "Recharge".
Spell Point systems still require you to learn these three things, but b is simplified (since you don't have a diversity between what you can do at that level and what you can do that day, like you would with a Wizard, for example).
Warlock systems don't require you to learn the third one at all, and the second one is extremely simplified.
Hence, in increasing order of simplicity, we would have something like: Wizard, Cleric, Sorceror, Psion, Warlock.
Whether you like the latter classes or not, they are simpler, because there is less information that one has to learn, and less information one has to keep straight in one's head or on one's character sheet.
I disagree about the simplicity of spellpoints. They're far more loosely constrained than slots, so useage considerations have to consider the entire spectrum of a character's powers. The sorcerer casting a 9th level spell loses the ability to cast any one of his other spells. The sorcerer casting a 1st level spell loses the ability to cast another 1st level spell or a 0th level spell. On the other hand, the cost the psion pays is more complex. Spending 17 PP costs him another 9th level power, or 17 1st level ones, or 2 3rds and a 4th, etc. Manifesting a 1st level power may or may not impact his ability to throw another 9th level power.
In addition, the multitude of augmentation options introduce another layer of complexity.
				