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Non-Core Class Survivor: Round 2

Which class do you want to vote off the list?

  • Ardent (Complete Psionics)

    Votes: 11 4.2%
  • Archivist (Heroes of Horror)

    Votes: 5 1.9%
  • Artificer (Eberron Campaign Setting)

    Votes: 8 3.1%
  • Beguiler (Player's Handbook II)

    Votes: 2 0.8%
  • Binder (Tome of Magic)

    Votes: 1 0.4%
  • Divine Mind (Complete Psionics)

    Votes: 18 6.9%
  • Dragon Shaman (Player's Handbook II)

    Votes: 13 5.0%
  • Dread Necromancer (Heroes of Horror)

    Votes: 7 2.7%
  • Duskblade (Player's Handbook II)

    Votes: 2 0.8%
  • Favored Soul (Complete Divine)

    Votes: 8 3.1%
  • Hexblade (Complete Warrior)

    Votes: 7 2.7%
  • Incarnate (Magic of Incarnum)

    Votes: 8 3.1%
  • Knight (Player's Handbook II)

    Votes: 11 4.2%
  • Lurk (Complete Psionics)

    Votes: 8 3.1%
  • Marshal (Miniatures Handbook)

    Votes: 15 5.7%
  • Ninja (Complete Adventurer)

    Votes: 12 4.6%
  • Psion (Expanded Psionics Handbook)

    Votes: 6 2.3%
  • Psychic Warrior (Expanded Psionics Handbook)

    Votes: 2 0.8%
  • Scout (Complete Adventurer)

    Votes: 3 1.1%
  • Shadowcaster (Tome of Magic)

    Votes: 3 1.1%
  • Shugenja (Complete Divine)

    Votes: 11 4.2%
  • Soulborn (Magic of Incarnum)

    Votes: 8 3.1%
  • Soulknife (Expanded Psionics Handbook)

    Votes: 5 1.9%
  • Spirit Shaman (Complete Divine)

    Votes: 6 2.3%
  • Swashbuckler (Complete Warrior)

    Votes: 13 5.0%
  • Totemist (Magic of Incarnum)

    Votes: 2 0.8%
  • Truenamer (Tome of Magic)

    Votes: 41 15.6%
  • Warlock (Complete Arcane)

    Votes: 7 2.7%
  • Warmage (Complete Arcane)

    Votes: 10 3.8%
  • Wilder (Expanded Psionics Handbook)

    Votes: 9 3.4%

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Okay... I'll bite.
I am a self-proclaimed "Truenamer Nay-Sayer" as evidenced in an early post in this thread. I will admit that we have not seen it in play. But before I get lambasted for falling for the 'looks bad plays good' bit, let me ask you the following question:

What do you get when you put together an engineer, an accountant, an art major and a friend who has waaaay too much spare time and does nothing but read D&D books (stop me if you've heard this one)?

Over-analyzation of a new D&D class that sounds cool but something about the mechanics seems off.

I don't have the book with me right now so I can't go into the number crunching details at the moment (I myself don't even own the book but I know a few people who do). My beef with the class isn't the fluff or the concept. It isn't that it is a skill based mechanic in-and-of-itself. It is the mechanics of said skill-based system and the fact that they break down at mid-to-high levels.

Every level above first, the DC to affect yourself or your allies (of the same level) goes up by 2 but you can only put 1 rank into the skill. This creates the problem where it becomes more difficult to do the exact same thing that you did last level. Why is it more difficult to give your ally a boost to AC or attack - the exact same boost, same "spell" and everything - simply because said ally went up a level? Yes, there are magic items and spells that help out with this but these shouldn't be needed. Does a cleric need a magic item to cast Cure Light Wounds on his ally? Does it become harder for a wizard to cast Magic Missile at the average enemy just because he went up a level?

I wouldn't mind playing a Truenamer in a low level game - one where we wouldn't be going past... say... 8th level. The skill based setup works fine for the lower half of the spectrum (I forget where it really starts to break down and becomes a train wreck). A couple of tweaks and the class would be great! If they get the magic item for free that helps with the ranks (and gets better as they leveled up like a familiar or something) or maybe if allies could do the equivalent of a 'voluntary fail' against the Truenaming DC. But those would be house rules and any class that needs to be house ruled to work needs to go.
 

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Hussar said:
...Me, I got a hate on for the Warmage. Utterly lame. What kind of military commander wants a caster that is NOTHING but mobile artillery. The non-combat spells are what would truly make a mage of war. Given the choice between the fireball factory and someone who can scry? I know which way I'd go. Bloody useless class. The Calastian Battle Mage is far better.

The biggest flaw with the War Mage (IMO), is that people expect it to be a Mage. What kind of military commander wouldn't prefer a "warrior" who can wield as his weapon of choice the awesome forces of magic over just another dipstick with a sword and board.

Mercule said:
Yup. Pretty absurd.

Most absurd bits:
1. That there is a player who is rules-fetishist* enough to even serious consider pulling this off.
2. That there is a GM alive who wouldn't first laugh, then -- if #1 were true -- tell the player to shut up and sit down. Even the most linguine-spined GM should be able to pull this off.
3. That, even fiating the existence of #1 and #2, that there is a third person on the planet who wouldn't laugh at any serious discussion of this.
3a. Corrolary: #3 includes the rest of the players, who would, presumably, quietly mutter, "nutjobs" and form a gaming group that didn't include the player and GM in question.

*Yes, I say "fetish" because this goes beyond laywering and into some twisted and unholy act with the rules that is probably illegal in 34 states, and rightly so.

Well said!

Doesn't it make more sense to dislike a class for a reason actually related to the class?
 

Hello there.

I don't think this is the best place to debate this issue, but I could not resist...

Let's imagine that all this situation would be accepted by de DM ( !)


Agent Oracle said:
Okay, the absurd ritual to achieve divine rank by level 3. Explained, yet again.
...
2. casts "shield allies" on 2 targets (a spell that cuts damage delt to a target in half, half to them, half to you)

Henchman 1 punches you in the nose, this starts a combat round. You activate the magic device. Henchman 2 punches you. This is where the spells come into effect.

Masochisim deals damage back to both Henchman 1 and henchman 2 (because they damaged you) but, your shield ally effect halves that damage and deals it back to you... which causes the masochisim to dela damage back to them... which is halved by the shield ally and dealt back to you....

This infinitel loop of damage is reduced to 1 pt/pass eventually, but it flows in a infinite loop, so you just effectively did infinite damage to yourself, and to your henchmen... however, because of the delay death effect, nothing can kill you this round.

There is a math fallacy in this reasoning...

You have here a geometric serie with ratio (1 / 2 = 0,5 ) . A infinite sum where each membre is the half of the previous one.... And this sum IS NOT infinite but 2 times the beggining value.

So if your men do 6 points of damage to you (with their punchs) , you'll receive (in the limit) 12 points of damage :)

qed
 

FireLance said:
Several posters to this site dislike anything "videogamy", and the knight's challenge mechanic is tainted by a lot of terms like "aggro" which I do not really understand since I do not play MMORPGs and am not familar with them. I assume those who dislike "videogamy" elements know what they are talking about, though.

Which is kind of misguided. 'Aggro' its intent is to actually reduce the metagaming and video-gamey aspects. Its a way of keeping the cheesy 'I run past the three fighters and whack the wizard because I know they can't do enough damage to hurt me' crap.

(Of course, a simple rule like 'If you are damaged by an AoO during movement, your movement stops in the square where you provoked the AoO.' )
 

This isn't a problem with the artificer. It's a problem with the BoVD and that other stuff. It's like blaming the druid class when some book publishes a dire squirrel that gets wish as a supernatural ability.


Agent Oracle said:
Okay, the absurd ritual to achieve divine rank by level 3. Explained, yet again.

-Requires: 1 artificer (level 3)
-Some time for him to make magic items (which is all the artificer does, really)
-The Book of Vile Darkness (every powergamers favorite way to gain divine rank)
-Three henchmen.
-A bucket of water.

...There, 3rd level godling. and an absurd ritual.
 

FireLance said:
Several posters to this site dislike anything "videogamy", and the knight's challenge mechanic is tainted by a lot of terms like "aggro" which I do not really understand since I do not play MMORPGs and am not familar with them. I assume those who dislike "videogamy" elements know what they are talking about, though.

The knight's taunt ability works like non-FX mind control. It doesn't make sense that a cool customer is going to lose his mind and target the knight, if it makes more tactical sense to target the injured wizard. It's doubly bad when used against players who will simply be ticked off and probably refuse to be taunted, even if they fail the save. The DM is going to feel like an idiot trying to make them submit to being taunted, and for good reason.

It's found in MMOs. I doubt this is specifically an MMO concept; I think it's a bad fiction concept. Why does the hero win? Because the villain is an idiot.

Genshou said:
Or it could be that their only encounters with such things as a knight's challenge are through aggro tactics similar to the class's mechanics, and they know nothing of folklore, medieval history, and fantasy stories featuring such things, that predate video games.

I know of these things :)

They're not mind control. The best time to use it on the villain's champion is in front of his own troops. They could lose morale if their "invincible champion" refuses to duel. Whether they lose morale or not depends on how the DM sets up the encounter, and of course the DM could choose whether the champion duels the knight or not. Oh wait, but said champion still has to face the whole party (along with his buddies) and act like an idiot, because he's been hit by a bout of mind control.

Rodrigo said:
Its a way of keeping the cheesy 'I run past the three fighters and whack the wizard because I know they can't do enough damage to hurt me' crap.

They use this kind of thinking in the military. You keep firing at the single occupied enemy position, rather than spreading your fire over multiple position. Even though "hit points" don't exist in real life, real-life soldiers metagame! :)

Hussar said:
I'm thinking mostly theoretical.

There were truenamer specific threads where people played it and found it to be weak at high levels, at least if they weren't using cheesy skill-boosting item. No other class that I'm aware of requires you to buy such items.
 

Stalker0 said:
I'm curious, what are people's problems with the ninja?

There will never be a ninja class that more than a minority of gamers like, because there are so many different camps regarding what ninjas are and should be able to do. As soon as you make a ninja class that has, say, no proficiency with martial weapons, then you'll get a bunch of people saying "that's wrong! Ninjas were weapon experts!" or what have you.

Between "historical accuracy" sticklers, anime fanboys(girls), martial-arts junkees and "ninjas are just rogues" curmudgeons you'll never be able to make a ninja class that satisfies more than a minority.

Personally I think the Complete Adventurer ninja class is a pretty good attempt (though I am firmly in the "ninjas are rogues or multi-class rogue" camp but have no problem with other people's visions of the ninja class.)
 

Right! Otherwise all us incarnum haters will end up splitting our vote between the 3 so we won't make any progress in our crusade.

The Thayan Menace said:
Brother Plane Sailing's lamentation brings focus to the Anti-Incarnum Crusade. What we need is a strategy!

Here's what I propose. Let's eliminate the following classes, in this precise order:

1. Soulborn
2. Incarnate
3. Totemist

What say ye?

-Samir
 


(Psi)SeveredHead said:
...at least if they weren't using cheesy skill-boosting item. No other class that I'm aware of requires you to buy such items.

The Cheesemeister class requires high skill modifiers in profession (cheesemaker). ;)
 

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