[Non-d20] What would make you want to play this Victorian-era game?

What would make you want to play this Victorian-era game? (Please read first post)

  • Mood and atmosphere, and plenty of it.

    Votes: 70 76.9%
  • A very complete look at the setting and period.

    Votes: 56 61.5%
  • Mechanics for sanity and insanity.

    Votes: 22 24.2%
  • Weak, highly atmospheric magic.

    Votes: 45 49.5%
  • Powerful, extremely costly magic.

    Votes: 25 27.5%
  • Character creation with no templates or archetypes.

    Votes: 18 19.8%
  • Clear character archetypes, but nothing restrictive.

    Votes: 30 33.0%
  • Clear, solid archetypes; classes are fine.

    Votes: 20 22.0%
  • No regular updates to setting, build it, then leave it.

    Votes: 14 15.4%
  • Ongoing support and expansion, but no "Metaplot".

    Votes: 41 45.1%
  • Ongoing support and a "Metaplot".

    Votes: 21 23.1%
  • Other (please specify).

    Votes: 7 7.7%

"Market Research"....

I suppose you could say so, if you want to be formal and professional. I would say that I'm trying to write a good game, and hoping people will poke at my ideas and give opinions that will make it better.

Professionalism is not my strongest suit, sadly. Takes work.
 
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Levi Kornelsen said:
I suppose you could say so, if you want to be formal and professional. I would say that I'm trying to write a good game, and hoping people will poke at my ideas and give opinions that will make it better.

Well, in that spirit ...


I'd want it to be d20. Sorry. I love the victorian era, but if it isn't d20 I'm probably not going to get to play it and it will be just another book in my collection no matter how good it is.

Happy gaming!
 

Levi Kornelsen said:
The religious undertones stem from the idea that Ruritania has long been an asylum for political refugees - many of them religious in nature. So it's a touch behind on that score.
I think that the area of the Germanies was pretty much cured from dealing violently with religious differences after the Thirty Years War. Even politically less tolerant states like Prussia had embraced religious freedom. Prussia's rise was not the least built on inviting religious refugees from other countries. Of course, some small fictional state like yours might deal differently with this topic.
 

BiggusGeekus said:
Well, in that spirit ...


I'd want it to be d20. Sorry. I love the victorian era, but if it isn't d20 I'm probably not going to get to play it and it will be just another book in my collection no matter how good it is.

Happy gaming!
Me too. !Me gusta D20!

Essentially, if you're going to use a proprietary system for this, you need to make a convincing case (to me as a consumer) why you absolutely cannot use the D20 system (or one of its variants) to reflect your setting. Because that's what I own, and that's likely the only way this game (no matter its quality) is going to get used.

Anyway, I'll add my voice to the call to make sure that you allow players more options than playing revolutionary wizards. Even limiting them to being members of the revolution might be a little strong - options options options! You've got a great setting idea, but greying out the morality (maybe the King of Ruritania is right to hunt these revolutionaries?) to allow players to gravititate to a larger number of the factions therein couldn't hurt.
 

Levi, this looks really interesting so keep the updates coming if you can.

As has been mentioned already, options, options and even more options is something that I always look for. Being limited in what I can play, limits both the creativity of the players and the GM's.

As for the system, I'm not a player who is limited to only D20, and personally I am always interested in trying out new games. But I can see where a D20 base would allow for immediate familiarity and acceptance by many players.

I've also seen some really fantastic variations on D20 (Iron Heroes, Dark Legacies, Arcanna Evolved, D20 Modern etc) that use the core principles but give it a twist that is really unique. You can go with D20, but if you do ... make it your own!
 

Options, options, options. I hear ya.

Since last I posted, I've already rewritten a couple of pages to split the political "doctrines" up into nine seperate groups - think Lawful/Neutral/Chaotic and Good/Neutral/Evil and you have the divide, though the groups actualls come out as Regime/Common/Revolution and Old Guard/Mundane/New Guard.

Still trying to find good ways to put mundanes of the same footing as actual magicians - it's not a "want to" problem now, but a "balance" issue.

However, one change I can't accomodate is to move to d20. The game is being written specifically so that it can be played either Tabletop or Live-Action. While d20 is a wonderful system for all things Tabletop, it would likely come under the heading of "ten worst choices" to try and run as a live-action system.
 

Levi Kornelsen said:
However, one change I can't accomodate is to move to d20. The game is being written specifically so that it can be played either Tabletop or Live-Action. While d20 is a wonderful system for all things Tabletop, it would likely come under the heading of "ten worst choices" to try and run as a live-action system.

ahhhh

That's an interesting challenge you've accepted. Best o luck!
 

Levi Kornelsen said:
Options, options, options. I hear ya.

Since last I posted, I've already rewritten a couple of pages to split the political "doctrines" up into nine seperate groups - think Lawful/Neutral/Chaotic and Good/Neutral/Evil and you have the divide, though the groups actualls come out as Regime/Common/Revolution and Old Guard/Mundane/New Guard.

Still trying to find good ways to put mundanes of the same footing as actual magicians - it's not a "want to" problem now, but a "balance" issue.

However, one change I can't accomodate is to move to d20. The game is being written specifically so that it can be played either Tabletop or Live-Action. While d20 is a wonderful system for all things Tabletop, it would likely come under the heading of "ten worst choices" to try and run as a live-action system.
That's too bad. Ah well, there are other places to spend my gaming dollar. :(

Best of luck!
 

tylerthehobo said:
Cthulhu by Gaslight and Ravenloft: Masque of the Red Death are both excellent takes on this sort of thing; ones which dovetail nicely, I might add. Victorian gaming rules.

Saw someone mentioned Space: 1889...wow...flash to the past...

Got 'em all. Good stuff, every one of them,
 

Turjan said:
Well, the rise of Prussia is nearly complete during that time (most of that happened prior to the Napoleonic era) ;).

Shows how much I know about it. Thanks, that gives me a much better idea of the timing.
 

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