I am still reading and absorbing your feedback on Witch Hunter, but I want to just point a few things out.
The Yahoo Group you are on isthe Witch Hunter Dark Providence campaign group. As a result, it is going to be campaign dominated.
Thanks for taking the time to post here. I hope it doesn't sound like I'm just criticizing things. I'm honestly not trying to do that. I figured I'd post how things came across to me, and maybe point out stuff that other folks might not know of.
Or that I could be corrected about, and that way anyone else coming along would be able to benefit as well.
The Living Arcanis website was set up by a software developer. The Dark Providence campaign website was set up by a computer-savy gamer. As a result, the Living Arcanis site is just so much nicer.
Yeah, Brian mentioned that. Like I said, the Witch Hunter site seemed fine to me, it was only when I happened to go over to the Arcanis site that I was like, "Wow. That's nice. That's reeeealy nice." I've got no real experience with Paradigm so my impressions could be pretty far off base from what other folks have.
The lack of an index is entirely our bad, we were behind schedule and had to make Origins with the book, you may find that this is likely a common occurance.. I am also going to put the form-fillable character sheet and the index from the campaign site up on the Paradigm Concepts website.
I completely understand how a deadline can _really_ mess with a project. My own life at work is... interesting... right now, since we've got several projects all struggling to meet their deadlines.
I do appreciate that you're putting the sheet and index up at the regular website. Little stuff like that does help out for those folks that may not have the patience to parse through things, or that tend to be less easy-going in their expectations of products.
Oh, and since I've got your eyes for a sec? More Orders please. Or some guidelines for creating 'em. It'd be nice to be able to import some other cultures into Witch Hunter. I seem to recall you've got plans for this sort of thing at some point, but I just thought I'd put out a friendly request.
I didn't play this at Origins, but those who did really seemed to enjoy it. Origins this year there was no one thing people were talking about so I heard from a lot of people about a lot of different things. Witch Hunter was mostly all positive. People really had fun with the games and there seemed to be a little compitition going on with what groups could accomplish the goals of the adventrue the best. It was fun hearing people talk about that.
That's cool.
I'm looking forward to the next game. I think I've got a better handle on stuff then I did the first time around, and even with my ham-fisted running of the adventure, people had fun.
Sidenote: Witch Hunter has an appeal that may not be immediately obvious to some people... dice. You can get up to 10 dice in your hand to toss.
Now, some people _really_ dislike this. Others are neutral.
And then there's folks who's faces light up with glee as they start counting their dice and then sling 'em all onto the table.
My wife is one of 'em. "Ooooo....I'm not sure I've got enough dice.... can I borrow some of yours?" She had a big ol' grin on her face as her little hands scooped more dice into the pile before she dumped 'em all on the table and watched 'em bounce about.
I admit it, I'm not entirely immune to it myself. It's hard not to grin as I count out the dice I'm going to toss. I roll out in the open, so everyone's attention was right on that dice pile. I'll even admit to a bit of cruelty... when I first rolled Penney's attack? It's 8d. I counted up 6d with a big smile on my face, picked my hands up as if to shake and went, "Whoops. Almost forgot..." and then counted, "7, and 8. _Now_ I've got 'em all." There was an audible groan at the table which immediately turned to chuckles and ribbing as I proceed to suck.
Next game is supposed to be Sunday. I'm thinking/hoping that we'll finish off Storm Tide, and then move on to Swans.
It'll be interesting to see how the group deals with the rest of the adventure, given how effective bible-thumping was.