Mouseferatu said:Ainatan, I don't think anyone's arguing with your point. (At least, I'm not.) As I've said before, I agree that what's been done isn't the perfect solution. And it does, indeed, open itself to abuse by certain players.
But--and I cannot stress this enough--I've weighed that point against the massive increase in speed and ease of play that I've seen in games that use the "1 = 1" rule. And to me, that simply outweighs the potential problems.
(And, for the record, it so far hasn't opened up any problems in my game. Now, maybe that's just because we're not taking advantage of it, I don't know. But so far, it just hasn't been an issue.)
Thankfully, even if 4E codifies the "1 = 1" system, going back to 1-2-1-2 is about the easiest thing in the world to house rule back in.![]()
The only problem I've encountered with 1-2-1-2 is, if you intersperse diagonal and straight movement. Then you can forget which diagonal movement you are on. This (as was noted up-thread) is *completely* solved by making movement (already abstracted into squares) abstracted into movement points: 2 points along the grid, 3 diagonal. There is no longer any cognitive load of remember both how far you have moved and how many diagonal moves you made. Just how far you moved. In 3e, with movement non-abstracted, it wouldn't work so well... in 4e, with movement abstracted, it's almost a tragedy that they aren't doing it (it also gives you finer resolution for difficult terrain and the like, as an added bonus).