But the problem is not the fact that the monster can bypass the fighter, the problem is that, as you can see in the diagrams, he can do it by moving 6 squares OR 9 squares depending on the alignment of the grid.AllisterH said:But that problem isn't "SOLVED" by the use of the 1-2-1 method either which I think you're implying. The problem of a monster being able to sidestep the fighter and attack the wizard is based on the fact that this is a TURN-BASED system.
That discrepancy does not occur with 1-2-1-2.
If you were playing the wizard character and the DM said: " Ok, you guys just entered the dungeon room, the Fighter is covering the front line while the Wizard walks 20ft. behind him. An orc comes out of nothing, standing right in front of the Fighter. Roll for initiative.... ok the Orc attacks first, place the minis on the grid and let's fight!
Which of those grid settings you would prefer? Technically, according to the 1-1-1-1 rules, they are exactly the same.