No.hong said:So, what you're saying is that this rule unfairly benefits a character who can freely rotate the map vs a character who can't...?
No.hong said:So, what you're saying is that this rule unfairly benefits a character who can freely rotate the map vs a character who can't...?
So what you're saying is that this rule is broken by virtue of not being broken...?ainatan said:
When did I say that?hong said:So what you're saying is that this rule is broken by virtue of not being broken...?
hong said:So, what you're saying is that this rule unfairly benefits a character who can freely rotate the map vs a character who can't...?
ainatan said:The distortion we get with orthogonally and diagonally rooms is just one of the problems with the 1-1-1-1 rule BTW.
Sir Sebastian Hardin said:For the love of God!!!! there's NO FACING IN d20 system!!!!! Not in 3e and not in 4e!!!!!!
Sir Sebastian Hardin said:You can't move 10 feet on a diagonal in 4th edition either, you move 2 SQUARES, that are about 14 feet. Theres NO WAY to move 10 feet diagonaly in a 5' grid.
Hussar said:For the love of God!!! Do try to actually understand what I'm saying.
It doesn't matter if you have facing to do what I'm proposing. Place a 3x3 mini on a grid so that it fits overtop of 9 squares. Perfect fit.
Now, rotate that mini 45 degrees so that the corners line up with the corners of 3 squares, not the sides. Suddenly, your mini is bigger.
Or, are you saying that a huge mini cannot fit down a 15 foot wide 45 degree corridor without squeezing?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.